ScummVM API documentation
world_point.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_WORLD_WORLDPOINT_H
23#define ULTIMA8_WORLD_WORLDPOINT_H
24
29struct WorldPoint {
30 uint8 _buf[5];
31
32 uint16 getX() const {
33 return _buf[0] + (_buf[1] << 8);
34 }
35 uint16 getY() const {
36 return _buf[2] + (_buf[3] << 8);
37 }
38 uint16 getZ() const {
39 return _buf[4];
40 }
41
42 void setX(int32 x) {
43 _buf[0] = static_cast<uint8>(x);
44 _buf[1] = static_cast<uint8>(x >> 8);
45 }
46 void setY(int32 y) {
47 _buf[2] = static_cast<uint8>(y);
48 _buf[3] = static_cast<uint8>(y >> 8);
49 }
50 void setZ(int32 z) {
51 _buf[4] = static_cast<uint8>(z);
52 }
53};
54
55#endif
Definition: world_point.h:29