ScummVM API documentation
world_point.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA8_WORLD_WORLDPOINT_H
23 #define ULTIMA8_WORLD_WORLDPOINT_H
24 
29 struct WorldPoint {
30  uint8 _buf[5];
31 
32  uint16 getX() const {
33  return _buf[0] + (_buf[1] << 8);
34  }
35  uint16 getY() const {
36  return _buf[2] + (_buf[3] << 8);
37  }
38  uint16 getZ() const {
39  return _buf[4];
40  }
41 
42  void setX(int32 x) {
43  _buf[0] = static_cast<uint8>(x);
44  _buf[1] = static_cast<uint8>(x >> 8);
45  }
46  void setY(int32 y) {
47  _buf[2] = static_cast<uint8>(y);
48  _buf[3] = static_cast<uint8>(y >> 8);
49  }
50  void setZ(int32 z) {
51  _buf[4] = static_cast<uint8>(z);
52  }
53 };
54 
55 #endif
Definition: world_point.h:29