ScummVM API documentation
sound.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef PETKA_SOUND_H
23 #define PETKA_SOUND_H
24 
25 #include "audio/mixer.h"
26 
27 #include "common/hash-str.h"
28 #include "common/ptr.h"
29 
30 namespace Common {
31 class SeekableReadStream;
32 }
33 
34 namespace Petka {
35 
36 class Sound {
37 public:
39  ~Sound();
40 
42 
43  void play(bool isLoop = false);
44  void stop();
45 
46  void pause(bool p);
47 
48  bool isPlaying();
49 
50  void setBalance(uint16 x, uint16 width);
51 
52 private:
55  Audio::SoundHandle _handle;
56 };
57 
58 class PetkaEngine;
59 
60 class SoundMgr {
61 public:
62  SoundMgr(PetkaEngine &vm) : _vm(vm) {}
63 
64  Sound *addSound(const Common::String &name, Audio::Mixer::SoundType type);
65  Sound *findSound(const Common::String &name) const;
66 
67  void removeSound(const Common::String &name);
68  void removeSoundsWithType(Audio::Mixer::SoundType type);
69  void removeAll();
70 
71 private:
73  PetkaEngine &_vm;
74  SoundsMap _sounds;
75 };
76 
77 } // End of namespace Petka
78 
79 #endif
Definition: str.h:59
Definition: stream.h:745
Definition: mixer.h:49
SoundType
Definition: mixer.h:62
Definition: hash-str.h:40
Definition: hashmap.h:85
Definition: sound.h:60
Definition: algorithm.h:29
Definition: sound.h:36
Definition: petka.h:83
Definition: base.h:27