ScummVM API documentation
vqa_player.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_VQA_PLAYER_H
23 #define BLADERUNNER_VQA_PLAYER_H
24 
25 #include "bladerunner/vqa_decoder.h"
26 
27 #include "audio/audiostream.h"
28 #include "audio/mixer.h"
29 
30 #include "graphics/surface.h"
31 
32 namespace BladeRunner {
33 
34 enum LoopSetModes {
35  kLoopSetModeJustStart = 0, // sets _frameBeginNext, _repeatsCount, _frameEnd
36  kLoopSetModeEnqueue = 1, // sets _frameBeginNext, _repeatsCountQueued, _frameEndQueued
37  kLoopSetModeImmediate = 2 // like ModeJustStart, but also sets _frameNext to _frameBeginNext and updates _frameNextTime to current
38 };
39 
40 class BladeRunnerEngine;
41 class View;
42 class Lights;
43 class ZBuffer;
44 
45 class VQAPlayer {
46  friend class Debugger;
47  friend class OuttakePlayer;
48 
49  BladeRunnerEngine *_vm;
50  Common::String _name;
52  VQADecoder _decoder;
53  Audio::QueuingAudioStream *_audioStream;
54  Graphics::Surface *_surface;
55 
56  static const uint32 kVqaFrameTimeDiff = 4000; // 60 * 1000 / 15
57  static const int kMaxAudioPreloadedFrames = 15;
58  // Use speech sound type as in original engine
59  static const Audio::Mixer::SoundType kVQASoundType = Audio::Mixer::kSpeechSoundType;
60 
61  int _frame;
62  int _frameNext;
63  int _frameBeginNext; // The frame to begin from, after current playing loop ends.
64  // Does not necessarily reflect current playing loop's start frame
65  int _frameEnd; // The frame to end at for current playing loop
66  int _loopIdTarget; // Does not necessarily reflect current playing loop's id (for a queue of loops this will have the id of the last one in the queue)
67  // Used: - as param for _callbackLoopEnded() (which typically is loopEnded()), but never actually used in there)
68  // - for the MA05 inshot glitch workaround
69  // It is set at every setLoop call except for the _loopInitial case (when no video stream is loaded)
70  int _repeatsCount; // -1 loop forever
71  // 0 final repetition (or don't repeat after playing)
72  // When that repetition is completeed VQAPlayer::update() returns -3 value
73  // See Scene::advanceFrame() and OuttakePlayer::play() for checks for -3 result
74  // Value is decreased per completed loop of current playing videoloop until it reaches 0
75 
76  int _repeatsCountQueued;
77  int _frameEndQueued;
78 
79  int _lastAudioFrameSuccessfullyQueued;
80 
81  int _loopIdInitial;
82  int _repeatsCountInitial;
83 
84  uint32 _frameNextTime;
85  bool _hasAudio;
86  bool _audioStarted;
87  Audio::SoundHandle _soundHandle;
88 
89  bool _specialPS15GlitchFix;
90  bool _specialUG18DoNotRepeatLastLoop;
91 
92  void (*_callbackLoopEnded)(void *, int frame, int loopId);
93  void *_callbackData;
94 
95 public:
96 
98  : _vm(vm),
99  _name(name),
100  _s(nullptr),
101  _surface(surface),
102  _decoder(),
103  _audioStream(nullptr),
104  _frame(-1),
105  _frameNext(-1),
106  _frameBeginNext(-1),
107  _frameEnd(-1),
108  _loopIdTarget(-1),
109  _repeatsCount(-1),
110  _repeatsCountQueued(-1),
111  _frameEndQueued(-1),
112  _lastAudioFrameSuccessfullyQueued(-1),
113  _loopIdInitial(-1),
114  _repeatsCountInitial(-1),
115  _frameNextTime(0),
116  _hasAudio(false),
117  _audioStarted(false),
118  _specialPS15GlitchFix(false),
119  _specialUG18DoNotRepeatLastLoop(false),
120  _callbackLoopEnded(nullptr),
121  _callbackData(nullptr) { }
122 
123  ~VQAPlayer() {
124  close();
125  }
126 
127  bool open();
128  void close();
129 
130  bool loadVQPTable(const Common::String& vqpResName);
131 
132  int update(bool forceDraw = false, bool advanceFrame = true, bool useTime = true, Graphics::Surface *customSurface = nullptr);
133  void updateZBuffer(ZBuffer *zbuffer);
134  void updateView(View *view);
135  void updateScreenEffects(ScreenEffects *screenEffects);
136  void updateLights(Lights *lights);
137 
138  bool setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void(*callback)(void *, int, int), void *callbackData);
139  bool setLoop(int loopId, int repeatsCount, int loopSetMode, void(*callback)(void*, int, int), void *callbackData);
140 
141  bool seekToFrame(int frame);
142 
143  bool getCurrentBeginAndEndFrame(int frame, int *begin, int *end);
144  int getLoopBeginFrame(int loopId);
145  int getLoopEndFrame(int loopId);
146 
147  int getLoopIdTarget() const { return _loopIdTarget; };
148 
149  int getFrameCount() const;
150 
151  int getQueuedAudioFrames() const;
152 
153 private:
154  void queueAudioFrame(Audio::AudioStream *audioStream);
155 };
156 
157 } // End of namespace BladeRunner
158 
159 #endif
Definition: view.h:33
Definition: str.h:59
Definition: surface.h:67
Definition: actor.h:31
Definition: outtake.h:33
Definition: zbuffer.h:49
Definition: stream.h:745
Definition: mixer.h:49
SoundType
Definition: mixer.h:62
Definition: vqa_player.h:45
Definition: mixer.h:67
Definition: audiostream.h:50
Definition: lights.h:33
Definition: debugger.h:56
Definition: audiostream.h:370
Definition: vqa_decoder.h:55
Definition: bladerunner.h:113
Definition: screen_effects.h:39