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| VQAPlayer (BladeRunnerEngine *vm, Graphics::Surface *surface, const Common::String &name) |
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bool | open () |
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void | close () |
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bool | loadVQPTable (const Common::String &vqpResName) |
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int | update (bool forceDraw=false, bool advanceFrame=true, bool useTime=true, Graphics::Surface *customSurface=nullptr) |
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void | updateZBuffer (ZBuffer *zbuffer) |
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void | updateView (View *view) |
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void | updateScreenEffects (ScreenEffects *screenEffects) |
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void | updateLights (Lights *lights) |
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bool | setBeginAndEndFrame (int begin, int end, int repeatsCount, int loopSetMode, void(*callback)(void *, int, int), void *callbackData) |
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bool | setLoop (int loopId, int repeatsCount, int loopSetMode, void(*callback)(void *, int, int), void *callbackData) |
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bool | seekToFrame (int frame) |
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bool | getCurrentBeginAndEndFrame (int frame, int *begin, int *end) |
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int | getLoopBeginFrame (int loopId) |
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int | getLoopEndFrame (int loopId) |
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int | getLoopIdTarget () const |
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int | getFrameCount () const |
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int | getQueuedAudioFrames () const |
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The documentation for this class was generated from the following file: