ScummVM API documentation
LowLevelInput.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_LOWLEVELINPUT_H
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#define HPL_LOWLEVELINPUT_H
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#include "common/array.h"
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#include "common/events.h"
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namespace
hpl
{
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class
Mouse;
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class
Keyboard;
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class
iLowLevelGraphics;
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class
LowLevelInput
{
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friend
class
Keyboard
;
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friend
class
Mouse
;
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public
:
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LowLevelInput
(
iLowLevelGraphics
*graphics);
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void
LockInput
(
bool
abX);
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void
BeginInputUpdate
();
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void
EndInputUpdate
();
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Mouse
*CreateMouse();
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Keyboard
*CreateKeyboard();
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private
:
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Common::Array<Common::Event>
_events;
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iLowLevelGraphics
*_lowLevelGraphics;
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};
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}
// namespace hpl
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#endif // HPL_LOWLEVELINPUT_H
hpl::Mouse
Definition:
Mouse.h:45
hpl
Definition:
AI.h:36
hpl::Keyboard
Definition:
Keyboard.h:45
Common::Array< Common::Event >
hpl::LowLevelInput::EndInputUpdate
void EndInputUpdate()
hpl::LowLevelInput
Definition:
LowLevelInput.h:40
hpl::LowLevelInput::LockInput
void LockInput(bool abX)
hpl::LowLevelInput::BeginInputUpdate
void BeginInputUpdate()
hpl::iLowLevelGraphics
Definition:
LowLevelGraphics.h:200
engines
hpl1
engine
input
LowLevelInput.h
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