ScummVM API documentation
LowLevelInput.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_LOWLEVELINPUT_H
29 #define HPL_LOWLEVELINPUT_H
30 
31 #include "common/array.h"
32 #include "common/events.h"
33 
34 namespace hpl {
35 
36 class Mouse;
37 class Keyboard;
38 class iLowLevelGraphics;
39 
41  friend class Keyboard;
42  friend class Mouse;
43 
44 public:
51  void LockInput(bool abX);
55  void BeginInputUpdate();
59  void EndInputUpdate();
60 
61  Mouse *CreateMouse();
62  Keyboard *CreateKeyboard();
63 
64 private:
66  iLowLevelGraphics *_lowLevelGraphics;
67 };
68 
69 } // namespace hpl
70 
71 #endif // HPL_LOWLEVELINPUT_H
Definition: Mouse.h:45
Definition: AI.h:36
Definition: Keyboard.h:45
Definition: LowLevelInput.h:40
void LockInput(bool abX)
Definition: LowLevelGraphics.h:200