This is the complete list of members for TsAGE::SceneHandler, including all inherited members.
| _action (defined in TsAGE::EventHandler) | TsAGE::EventHandler | |
| _delayTicks (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
| _loadGameSlot (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
| _lockCtr (defined in TsAGE::GameHandler) | TsAGE::GameHandler | |
| _nextWaitCtr (defined in TsAGE::GameHandler) | TsAGE::GameHandler | |
| _prevFrameNumber (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
| _saveGameSlot (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
| _saveName (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
| _waitCtr (defined in TsAGE::GameHandler) | TsAGE::GameHandler | |
| createInstance(const Common::String &className) (defined in TsAGE::SavedObject) | TsAGE::SavedObject | static |
| destroy() (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inlinevirtual |
| dispatch() override (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | virtual |
| dispatchObject(EventHandler *obj) (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | static |
| EventHandler() (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inline |
| execute() (defined in TsAGE::GameHandler) | TsAGE::GameHandler | |
| GameHandler() (defined in TsAGE::GameHandler) | TsAGE::GameHandler | |
| getClassName() override (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | inlinevirtual |
| getFrameDifference() (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
| playerAction(Event &event) (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | inlineprotectedvirtual |
| postInit(SceneObjectList *OwnerList=NULL) override (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | virtual |
| postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad) (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | inlineprotectedvirtual |
| process(Event &event) override (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | virtual |
| processEnd(Event &event) (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | inlineprotectedvirtual |
| registerHandler() (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
| remove() (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inlinevirtual |
| SavedObject() (defined in TsAGE::SavedObject) | TsAGE::SavedObject | |
| saveListener(Serializer &ser) (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | static |
| SceneHandler() (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
| setAction(Action *action) (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inlinevirtual |
| setAction(Action *action, EventHandler *endHandler,...) (defined in TsAGE::EventHandler) | TsAGE::EventHandler | virtual |
| signal() (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inlinevirtual |
| synchronize(Serializer &s) override (defined in TsAGE::GameHandler) | TsAGE::GameHandler | virtual |
| ~EventHandler() override (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inline |
| ~GameHandler() override (defined in TsAGE::GameHandler) | TsAGE::GameHandler | |
| ~SavedObject() override (defined in TsAGE::SavedObject) | TsAGE::SavedObject | |
| ~Serialisable() (defined in TsAGE::Serialisable) | TsAGE::Serialisable | inlinevirtual |