This is the complete list of members for TsAGE::SceneHandler, including all inherited members.
_action (defined in TsAGE::EventHandler) | TsAGE::EventHandler | |
_delayTicks (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
_loadGameSlot (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
_lockCtr (defined in TsAGE::GameHandler) | TsAGE::GameHandler | |
_nextWaitCtr (defined in TsAGE::GameHandler) | TsAGE::GameHandler | |
_prevFrameNumber (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
_saveGameSlot (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
_saveName (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
_waitCtr (defined in TsAGE::GameHandler) | TsAGE::GameHandler | |
createInstance(const Common::String &className) (defined in TsAGE::SavedObject) | TsAGE::SavedObject | static |
destroy() (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inlinevirtual |
dispatch() override (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | virtual |
dispatchObject(EventHandler *obj) (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | static |
EventHandler() (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inline |
execute() (defined in TsAGE::GameHandler) | TsAGE::GameHandler | |
GameHandler() (defined in TsAGE::GameHandler) | TsAGE::GameHandler | |
getClassName() override (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | inlinevirtual |
getFrameDifference() (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
playerAction(Event &event) (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | inlineprotectedvirtual |
postInit(SceneObjectList *OwnerList=NULL) override (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | virtual |
postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad) (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | inlineprotectedvirtual |
process(Event &event) override (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | virtual |
processEnd(Event &event) (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | inlineprotectedvirtual |
registerHandler() (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
remove() (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inlinevirtual |
SavedObject() (defined in TsAGE::SavedObject) | TsAGE::SavedObject | |
saveListener(Serializer &ser) (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | static |
SceneHandler() (defined in TsAGE::SceneHandler) | TsAGE::SceneHandler | |
setAction(Action *action) (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inlinevirtual |
setAction(Action *action, EventHandler *endHandler,...) (defined in TsAGE::EventHandler) | TsAGE::EventHandler | virtual |
signal() (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inlinevirtual |
synchronize(Serializer &s) override (defined in TsAGE::GameHandler) | TsAGE::GameHandler | virtual |
~EventHandler() override (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inline |
~GameHandler() override (defined in TsAGE::GameHandler) | TsAGE::GameHandler | |
~SavedObject() override (defined in TsAGE::SavedObject) | TsAGE::SavedObject | |
~Serialisable() (defined in TsAGE::Serialisable) | TsAGE::Serialisable | inlinevirtual |