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void | registerHandler () |
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uint32 | getFrameDifference () |
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Common::String | getClassName () override |
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void | postInit (SceneObjectList *OwnerList=NULL) override |
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void | process (Event &event) override |
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void | dispatch () override |
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Public Member Functions inherited from TsAGE::GameHandler |
void | execute () |
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void | synchronize (Serializer &s) override |
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Public Member Functions inherited from TsAGE::EventHandler |
virtual void | remove () |
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virtual void | signal () |
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virtual void | setAction (Action *action) |
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virtual void | setAction (Action *action, EventHandler *endHandler,...) |
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virtual void | destroy () |
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void | synchronize (Serializer &s) override |
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virtual void | playerAction (Event &event) |
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virtual void | processEnd (Event &event) |
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virtual void | postLoad (int priorSceneBeforeLoad, int currentSceneBeforeLoad) |
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The documentation for this class was generated from the following file: