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RoomIterator | beginRooms () const |
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RoomIterator | endRooms () const |
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Room & | globalRoom () const |
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Inventory & | inventory () const |
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MainCharacter & | filemon () const |
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MainCharacter & | mortadelo () const |
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const Common::String & | initScriptName () const |
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uint8 | loadedMapCount () const |
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bool | somebodyUsing (ObjectBase *object) const |
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MainCharacter & | getMainCharacterByKind (MainCharacterKind kind) const |
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MainCharacter & | getOtherMainCharacterByKind (MainCharacterKind kind) const |
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Room * | getRoomByName (const char *name) const |
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ObjectBase * | getObjectByName (const char *name) const |
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ObjectBase * | getObjectByName (MainCharacterKind character, const char *name) const |
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ObjectBase * | getObjectByNameFromAnyRoom (const char *name) const |
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const Common::String & | getGlobalAnimationName (GlobalAnimationKind kind) const |
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const char * | getLocalizedName (const Common::String &name) const |
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const char * | getDialogLine (int32 dialogId) const |
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void | toggleObject (MainCharacterKind character, const char *objName, bool isEnabled) |
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void | syncGame (Common::Serializer &s) |
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The documentation for this class was generated from the following file: