aiAction (defined in HDB::AIEntity) | HDB::AIEntity | |
aiDraw (defined in HDB::AIEntity) | HDB::AIEntity | |
AIEntity() (defined in HDB::AIEntity) | HDB::AIEntity | inline |
aiInit (defined in HDB::AIEntity) | HDB::AIEntity | |
aiInit2 (defined in HDB::AIEntity) | HDB::AIEntity | |
aiUse (defined in HDB::AIEntity) | HDB::AIEntity | |
animCycle (defined in HDB::AIEntity) | HDB::AIEntity | |
animDelay (defined in HDB::AIEntity) | HDB::AIEntity | |
animFrame (defined in HDB::AIEntity) | HDB::AIEntity | |
blinkFrames (defined in HDB::AIEntity) | HDB::AIEntity | |
blinkGfx (defined in HDB::AIEntity) | HDB::AIEntity | |
dir (defined in HDB::AIEntity) | HDB::AIEntity | |
dir2 (defined in HDB::AIEntity) | HDB::AIEntity | |
draw (defined in HDB::AIEntity) | HDB::AIEntity | |
drawXOff (defined in HDB::AIEntity) | HDB::AIEntity | |
drawYOff (defined in HDB::AIEntity) | HDB::AIEntity | |
entityName (defined in HDB::AIEntity) | HDB::AIEntity | |
goalX (defined in HDB::AIEntity) | HDB::AIEntity | |
goalY (defined in HDB::AIEntity) | HDB::AIEntity | |
int1 (defined in HDB::AIEntity) | HDB::AIEntity | |
int2 (defined in HDB::AIEntity) | HDB::AIEntity | |
level (defined in HDB::AIEntity) | HDB::AIEntity | |
load(Common::InSaveFile *in) (defined in HDB::AIEntity) | HDB::AIEntity | |
luaFuncAction (defined in HDB::AIEntity) | HDB::AIEntity | |
luaFuncInit (defined in HDB::AIEntity) | HDB::AIEntity | |
luaFuncUse (defined in HDB::AIEntity) | HDB::AIEntity | |
movedownFrames (defined in HDB::AIEntity) | HDB::AIEntity | |
movedownGfx (defined in HDB::AIEntity) | HDB::AIEntity | |
moveleftFrames (defined in HDB::AIEntity) | HDB::AIEntity | |
moveleftGfx (defined in HDB::AIEntity) | HDB::AIEntity | |
moverightFrames (defined in HDB::AIEntity) | HDB::AIEntity | |
moverightGfx (defined in HDB::AIEntity) | HDB::AIEntity | |
moveSpeed (defined in HDB::AIEntity) | HDB::AIEntity | |
moveupFrames (defined in HDB::AIEntity) | HDB::AIEntity | |
moveupGfx (defined in HDB::AIEntity) | HDB::AIEntity | |
onScreen (defined in HDB::AIEntity) | HDB::AIEntity | |
printedName (defined in HDB::AIEntity) | HDB::AIEntity | |
reset() (defined in HDB::AIEntity) | HDB::AIEntity | inline |
save(Common::OutSaveFile *out) (defined in HDB::AIEntity) | HDB::AIEntity | |
sequence (defined in HDB::AIEntity) | HDB::AIEntity | |
special1Frames (defined in HDB::AIEntity) | HDB::AIEntity | |
special1Gfx (defined in HDB::AIEntity) | HDB::AIEntity | |
standdownFrames (defined in HDB::AIEntity) | HDB::AIEntity | |
standdownGfx (defined in HDB::AIEntity) | HDB::AIEntity | |
standleftFrames (defined in HDB::AIEntity) | HDB::AIEntity | |
standleftGfx (defined in HDB::AIEntity) | HDB::AIEntity | |
standrightFrames (defined in HDB::AIEntity) | HDB::AIEntity | |
standrightGfx (defined in HDB::AIEntity) | HDB::AIEntity | |
standupFrames (defined in HDB::AIEntity) | HDB::AIEntity | |
standupGfx (defined in HDB::AIEntity) | HDB::AIEntity | |
state (defined in HDB::AIEntity) | HDB::AIEntity | |
stunnedWait (defined in HDB::AIEntity) | HDB::AIEntity | |
tileX (defined in HDB::AIEntity) | HDB::AIEntity | |
tileY (defined in HDB::AIEntity) | HDB::AIEntity | |
touchpTile (defined in HDB::AIEntity) | HDB::AIEntity | |
touchpWait (defined in HDB::AIEntity) | HDB::AIEntity | |
touchpX (defined in HDB::AIEntity) | HDB::AIEntity | |
touchpY (defined in HDB::AIEntity) | HDB::AIEntity | |
type (defined in HDB::AIEntity) | HDB::AIEntity | |
value1 (defined in HDB::AIEntity) | HDB::AIEntity | |
value2 (defined in HDB::AIEntity) | HDB::AIEntity | |
x (defined in HDB::AIEntity) | HDB::AIEntity | |
xVel (defined in HDB::AIEntity) | HDB::AIEntity | |
y (defined in HDB::AIEntity) | HDB::AIEntity | |
yVel (defined in HDB::AIEntity) | HDB::AIEntity | |
~AIEntity() (defined in HDB::AIEntity) | HDB::AIEntity | inline |