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Pelrock::Anim Struct Reference
#include <
types.h
>
Public Attributes
int
nframes
= 0
int
curFrame
= 0
int
curLoop
= 0
byte **
animData
= nullptr
byte
loopCount
= 0
byte
speed
= 0
byte
elpapsedFrames
= 0
uint16
movementFlags
= 0
Detailed Description
Each
Anim
has its own speed, loopCount and movement!
The documentation for this struct was generated from the following file:
engines/pelrock/
types.h
Pelrock
Anim
Generated on Mon May 25 2026 09:26:11 for ScummVM API documentation by
1.8.13