#include <save_game_file.h>
Public Member Functions | |
void | synchronize (Common::Serializer &s) |
void | clear () |
Static Public Member Functions | |
static int | size () |
Public Attributes | |
StVar | _stVarList [1000] |
StObj | _stObjList [1000] |
StObj | _stObjListEx [1000] |
char | _szScript [MAX_FNAME] |
uint32 | _nLocType |
char | _szLocStack [4][40] |
uint16 | _nLocX |
uint16 | _nLocY |
uint16 | _bUseEx |
uint16 | _nFiller |
Savegame data structure