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| TileManager (const Configuration *cfg) |
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bool | loadTiles () |
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Tile * | get_tile (uint16 tile_num) |
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Tile * | get_anim_base_tile (uint16 tile_num) |
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Tile * | get_original_tile (uint16 tile_num) |
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void | set_tile_index (uint16 tile_index, uint16 tile_num) |
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uint16 | get_tile_index (uint16 tile_index) const |
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void | set_anim_loop (uint16 tile_num, sint8 loopc, uint8 loop=0) |
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const char * | lookAtTile (uint16 tile_num, uint16 qty, bool show_prefix) |
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bool | tile_is_stackable (uint16 tile_num) |
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void | update () |
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void | update_timed_tiles (uint8 hour) |
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uint8 | get_number_of_animations () const |
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uint16 | get_numtiles () const |
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uint16 | get_anim_tile (uint8 anim_index) const |
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uint16 | get_anim_first_frame (uint8 anim_index) const |
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void | set_anim_first_frame (uint16 anim_index, uint16 new_start_tile_num) |
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void | anim_play_repeated (uint8 anim_index) |
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void | anim_stop_playing (uint8 anim_index) |
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Tile * | get_rotated_tile (const Tile *tile, float rotate, uint8 src_y_offset=0) |
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void | get_rotated_tile (const Tile *tile, Tile *dest_tile, float rotate, uint8 src_y_offset=0) |
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Tile * | get_cursor_tile () |
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Tile * | get_use_tile () |
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const Tile * | get_gump_cursor_tile () |
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Tile * | loadCustomTiles (const Common::Path &filename, bool overwrite_tiles, bool copy_tileflags, uint16 tile_num_start_offset) |
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void | freeCustomTiles () |
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void | exportTilesetToBmpFile (const Common::Path &filename, bool fixupU6Shoreline=true) |
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bool | loadAnimData () |
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bool | loadTileFlag () |
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void | decodePixelBlockTile (const unsigned char *tile_data, uint16 tile_num) |
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bool | loadAnimMask () |
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The documentation for this class was generated from the following file: