ScummVM API documentation
timemachine.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ASYLUM_PUZZLES_TIMEMACHINE_H
23 #define ASYLUM_PUZZLES_TIMEMACHINE_H
24 
25 #include "asylum/puzzles/puzzle.h"
26 
27 namespace Asylum {
28 
29 class AsylumEngine;
30 
31 class PuzzleTimeMachine : public Puzzle {
32 public:
35 
36  // Serializable
37  virtual void saveLoadWithSerializer(Common::Serializer &s);
38 
39 private:
40  bool _leftButtonClicked;
41  uint32 _counter;
42  int32 _frameIndexes[6];
43  uint32 _frameCounts[6];
44  int32 _frameIncrements[5];
45  int32 _index;
46  uint32 _index2;
47  Common::Point _point;
48  Common::Point _newPoint;
49 
50  // Unused puzzle variables
51  int8 _state[5];
52  //bool _data_4572BC;
53  //bool _data_4572CC;
54  uint32 _data_45AAA8;
55  uint32 _data_45AAAC;
56  uint32 _currentFrameIndex;
57 
59  // Event Handling
61  bool init(const AsylumEvent &evt);
62  void updateScreen();
63  bool mouseLeftDown(const AsylumEvent &evt);
64  bool exitPuzzle();
65 
67  // Helpers
69  void updateCursor();
70  void reset();
71 };
72 
73 } // End of namespace Asylum
74 
75 #endif // ASYLUM_PUZZLES_TIMEMACHINE_H
Definition: asylum.h:53
Definition: serializer.h:79
Definition: eventhandler.h:43
Definition: rect.h:45
Definition: asylum.h:73
Definition: puzzle.h:41
Definition: timemachine.h:31