ScummVM API documentation
Wintermute::ScStack Member List

This is the complete list of members for Wintermute::ScStack, including all inherited members.

_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_sP (defined in Wintermute::ScStack)Wintermute::ScStack
_values (defined in Wintermute::ScStack)Wintermute::ScStack
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
correctParams(uint32 expectedParams) (defined in Wintermute::ScStack)Wintermute::ScStack
getAt(int Index) (defined in Wintermute::ScStack)Wintermute::ScStack
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getPushValue() (defined in Wintermute::ScStack)Wintermute::ScStack
getTop() (defined in Wintermute::ScStack)Wintermute::ScStack
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
pop() (defined in Wintermute::ScStack)Wintermute::ScStack
push(ScValue *val) (defined in Wintermute::ScStack)Wintermute::ScStack
pushBool(bool val) (defined in Wintermute::ScStack)Wintermute::ScStack
pushFloat(double val) (defined in Wintermute::ScStack)Wintermute::ScStack
pushInt(int val) (defined in Wintermute::ScStack)Wintermute::ScStack
pushNative(BaseScriptable *val, bool persistent) (defined in Wintermute::ScStack)Wintermute::ScStack
pushNULL() (defined in Wintermute::ScStack)Wintermute::ScStack
pushString(const char *val) (defined in Wintermute::ScStack)Wintermute::ScStack
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
ScStack(BaseGame *inGame) (defined in Wintermute::ScStack)Wintermute::ScStack
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~ScStack() override (defined in Wintermute::ScStack)Wintermute::ScStack