This is the complete list of members for Wintermute::ScStack, including all inherited members.
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_sP (defined in Wintermute::ScStack) | Wintermute::ScStack | |
_values (defined in Wintermute::ScStack) | Wintermute::ScStack | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
correctParams(uint32 expectedParams) (defined in Wintermute::ScStack) | Wintermute::ScStack | |
getAt(int Index) (defined in Wintermute::ScStack) | Wintermute::ScStack | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getPushValue() (defined in Wintermute::ScStack) | Wintermute::ScStack | |
getTop() (defined in Wintermute::ScStack) | Wintermute::ScStack | |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
pop() (defined in Wintermute::ScStack) | Wintermute::ScStack | |
push(ScValue *val) (defined in Wintermute::ScStack) | Wintermute::ScStack | |
pushBool(bool val) (defined in Wintermute::ScStack) | Wintermute::ScStack | |
pushFloat(double val) (defined in Wintermute::ScStack) | Wintermute::ScStack | |
pushInt(int val) (defined in Wintermute::ScStack) | Wintermute::ScStack | |
pushNative(BaseScriptable *val, bool persistent) (defined in Wintermute::ScStack) | Wintermute::ScStack | |
pushNULL() (defined in Wintermute::ScStack) | Wintermute::ScStack | |
pushString(const char *val) (defined in Wintermute::ScStack) | Wintermute::ScStack | |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
ScStack(BaseGame *inGame) (defined in Wintermute::ScStack) | Wintermute::ScStack | |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~ScStack() override (defined in Wintermute::ScStack) | Wintermute::ScStack |