ScummVM API documentation
Wintermute::ScStack Class Reference
Inheritance diagram for Wintermute::ScStack:
Wintermute::BaseClass

Public Member Functions

ScValuegetAt (int Index)
 
ScValuegetPushValue ()
 
void pushNative (BaseScriptable *val, bool persistent)
 
void pushString (const char *val)
 
void pushBool (bool val)
 
void pushInt (int val)
 
void pushFloat (double val)
 
void pushNULL ()
 
void correctParams (uint32 expectedParams)
 
ScValuegetTop ()
 
void push (ScValue *val)
 
ScValuepop ()
 
 ScStack (BaseGame *inGame)
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
virtual bool saveAsText (BaseDynamicBuffer *buffer, int indent=0)
 
 BaseClass (BaseGame *GameOwner)
 
virtual const char * getClassName ()
 
virtual bool persist (BasePersistenceManager *persistMgr)
 

Public Attributes

BaseArray< ScValue * > _values
 
int32 _sP
 
- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_gameRef
 

Additional Inherited Members

- Protected Attributes inherited from Wintermute::BaseClass
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

The documentation for this class was generated from the following file: