28 #ifndef GOB_DETECTION_TABLES_H 29 #define GOB_DETECTION_TABLES_H 32 #include "gob/detection/detection.h" 38 {
"gob1",
"Gobliiins"},
39 {
"gob2",
"Gobliins 2"},
40 {
"gob3",
"Goblins Quest 3"},
41 {
"ween",
"Ween: The Prophecy"},
42 {
"bargon",
"Bargon Attack"},
43 {
"babayaga",
"Once Upon A Time: Baba Yaga"},
44 {
"abracadabra",
"Once Upon A Time: Abracadabra"},
45 {
"englishfever",
"English Fever"},
46 {
"littlered",
"Once Upon A Time: Little Red Riding Hood"},
47 {
"onceupon",
"Once Upon A Time"},
48 {
"crousti",
"Croustibat"},
49 {
"lit",
"Lost in Time"},
50 {
"lit1",
"Lost in Time Part 1"},
51 {
"lit2",
"Lost in Time Part 2"},
52 {
"nathanvacances",
"Nathan Vacances"},
53 {
"inca2",
"Inca II: Wiracocha"},
54 {
"woodruff",
"The Bizarre Adventures of Woodruff and the Schnibble"},
55 {
"dynasty",
"The Last Dynasty"},
56 {
"dynastywood",
"Woodruff and The Last Dynasty"},
57 {
"urban",
"Urban Runner"},
58 {
"playtoons1",
"Playtoons 1 - Uncle Archibald"},
59 {
"playtoons2",
"Playtoons 2 - The Case of the Counterfeit Collaborator"},
60 {
"playtoons3",
"Playtoons 3 - The Secret of the Castle"},
61 {
"playtoons4",
"Playtoons 4 - The Mandarine Prince"},
62 {
"playtoons5",
"Playtoons 5 - The Stone of Wakan"},
63 {
"playtnck1",
"Playtoons Construction Kit 1 - Monsters"},
64 {
"playtnck2",
"Playtoons Construction Kit 2 - Knights"},
65 {
"playtnck3",
"Playtoons Construction Kit 3 - Far West"},
66 {
"playtoonsdemo",
"Playtoons Demo"},
67 {
"pierresmagiques",
"Le pays des Pierres Magiques"},
68 {
"bambou",
"Playtoons Limited Edition - Bambou le sauveur de la jungle"},
69 {
"fascination",
"Fascination"},
75 {
"adibou1",
"Adibou 1"},
76 {
"adibou2",
"Adibou 2"},
77 {
"adibou3",
"Adibou 3"},
78 {
"adiboucuisine",
"Adibou présente Cuisine"},
79 {
"adiboudessin",
"Adibou présente Dessin"},
80 {
"adiboudchoumer",
"Adiboud'chou a la mer"},
81 {
"adiboudchoubanquise",
"Adiboud'chou sur la banquise"},
82 {
"adiboudchoucampagne",
"Adiboud'chou a la campagne"},
83 {
"adiboudchoujunglesavane",
"Adiboud'chou dans la jungle et la savane"},
90 static const GOBGameDescription gameDescriptions[] = {
91 #include "gob/detection/tables_gob1.h" 92 #include "gob/detection/tables_gob2.h" 93 #include "gob/detection/tables_gob3.h" 94 #include "gob/detection/tables_ween.h" 95 #include "gob/detection/tables_bargon.h" 96 #include "gob/detection/tables_littlered.h" 97 #include "gob/detection/tables_onceupon.h" 98 #include "gob/detection/tables_lit.h" 99 #include "gob/detection/tables_nathanvacances.h" 100 #include "gob/detection/tables_fascin.h" 101 #include "gob/detection/tables_geisha.h" 102 #include "gob/detection/tables_inca2.h" 103 #include "gob/detection/tables_woodruff.h" 104 #include "gob/detection/tables_dynasty.h" 105 #include "gob/detection/tables_urban.h" 106 #include "gob/detection/tables_playtoons.h" 107 #include "gob/detection/tables_pierresmagiques.h" 108 #include "gob/detection/tables_englishfever.h" 109 #include "gob/detection/tables_adi1.h" 110 #include "gob/detection/tables_adi2.h" 111 #include "gob/detection/tables_adi4.h" 112 #include "gob/detection/tables_adi5.h" 113 #include "gob/detection/tables_adibou1.h" 114 #include "gob/detection/tables_adibou2.h" 115 #include "gob/detection/tables_adibou3.h" 116 #include "gob/detection/tables_adiboupresente.h" 117 #include "gob/detection/tables_adiboudchou.h" 118 #include "gob/detection/tables_crousti.h" 124 #include "gob/detection/tables_fallback.h" 127 #endif // GOB_DETECTION_TABLES_H
#define AD_TABLE_END_MARKER
Definition: advancedDetector.h:326
Definition: algorithm.h:29