ScummVM API documentation
AGDS::Character Member List

This is the complete list of members for AGDS::Character, including all inherited members.

active() const (defined in AGDS::Character)AGDS::Characterinline
animate(Common::Point pos, int direction, int speed) (defined in AGDS::Character)AGDS::Character
animationDescription(uint index) const (defined in AGDS::Character)AGDS::Characterinline
associate(const Common::String &name) (defined in AGDS::Character)AGDS::Character
Character(AGDSEngine *engine, const Common::String &name) (defined in AGDS::Character)AGDS::Character
direction(int dir) (defined in AGDS::Character)AGDS::Character
direction() const (defined in AGDS::Character)AGDS::Characterinline
enable(bool enabled=true) (defined in AGDS::Character)AGDS::Characterinline
getDirectionForMovement(Common::Point delta) (defined in AGDS::Character)AGDS::Character
leave(const Common::String &processName) (defined in AGDS::Character)AGDS::Character
load(Common::SeekableReadStream &stream) (defined in AGDS::Character)AGDS::Character
loadState(Common::ReadStream &stream) (defined in AGDS::Character)AGDS::Character
moveTo(const Common::String &processName, Common::Point dst, int direction) (defined in AGDS::Character)AGDS::Character
name() const (defined in AGDS::Character)AGDS::Characterinline
notifyProcess(const Common::String &processName) (defined in AGDS::Character)AGDS::Character
object() const (defined in AGDS::Character)AGDS::Characterinline
paint(Graphics::Surface &backbuffer, Common::Point pos) const (defined in AGDS::Character)AGDS::Character
phase() const (defined in AGDS::Character)AGDS::Characterinline
phase(int phase) (defined in AGDS::Character)AGDS::Characterinline
pointIn(Common::Point pos) const (defined in AGDS::Character)AGDS::Character
pointTo(const Common::String &processName, Common::Point dst) (defined in AGDS::Character)AGDS::Character
position(Common::Point pos) (defined in AGDS::Character)AGDS::Characterinline
position() const (defined in AGDS::Character)AGDS::Characterinline
reset() (defined in AGDS::Character)AGDS::Character
saveState(Common::WriteStream &stream) const (defined in AGDS::Character)AGDS::Character
setFog(Graphics::ManagedSurface *surface, int minZ, int maxZ) (defined in AGDS::Character)AGDS::Character
stop() (defined in AGDS::Character)AGDS::Character
tick(bool reactivate) (defined in AGDS::Character)AGDS::Character
visible(bool visible) (defined in AGDS::Character)AGDS::Character
visible() const (defined in AGDS::Character)AGDS::Characterinline
z() const (defined in AGDS::Character)AGDS::Character
~Character() (defined in AGDS::Character)AGDS::Character