This is the complete list of members for AGDS::Character, including all inherited members.
| active() const (defined in AGDS::Character) | AGDS::Character | inline |
| animate(Common::Point pos, int direction, int speed) (defined in AGDS::Character) | AGDS::Character | |
| animationDescription(uint index) const (defined in AGDS::Character) | AGDS::Character | inline |
| associate(const Common::String &name) (defined in AGDS::Character) | AGDS::Character | |
| Character(AGDSEngine *engine, const Common::String &name) (defined in AGDS::Character) | AGDS::Character | |
| direction(int dir) (defined in AGDS::Character) | AGDS::Character | |
| direction() const (defined in AGDS::Character) | AGDS::Character | inline |
| enable(bool enabled=true) (defined in AGDS::Character) | AGDS::Character | inline |
| getDirectionForMovement(Common::Point delta) (defined in AGDS::Character) | AGDS::Character | |
| leave(const Common::String &processName) (defined in AGDS::Character) | AGDS::Character | |
| load(Common::SeekableReadStream &stream) (defined in AGDS::Character) | AGDS::Character | |
| loadState(Common::ReadStream &stream) (defined in AGDS::Character) | AGDS::Character | |
| moveTo(const Common::String &processName, Common::Point dst, int direction) (defined in AGDS::Character) | AGDS::Character | |
| name() const (defined in AGDS::Character) | AGDS::Character | inline |
| notifyProcess(const Common::String &processName) (defined in AGDS::Character) | AGDS::Character | |
| object() const (defined in AGDS::Character) | AGDS::Character | inline |
| paint(Graphics::Surface &backbuffer, Common::Point pos) const (defined in AGDS::Character) | AGDS::Character | |
| phase() const (defined in AGDS::Character) | AGDS::Character | inline |
| phase(int phase) (defined in AGDS::Character) | AGDS::Character | inline |
| pointIn(Common::Point pos) const (defined in AGDS::Character) | AGDS::Character | |
| pointTo(const Common::String &processName, Common::Point dst) (defined in AGDS::Character) | AGDS::Character | |
| position(Common::Point pos) (defined in AGDS::Character) | AGDS::Character | inline |
| position() const (defined in AGDS::Character) | AGDS::Character | inline |
| reset() (defined in AGDS::Character) | AGDS::Character | |
| saveState(Common::WriteStream &stream) const (defined in AGDS::Character) | AGDS::Character | |
| setFog(Graphics::ManagedSurface *surface, int minZ, int maxZ) (defined in AGDS::Character) | AGDS::Character | |
| stop() (defined in AGDS::Character) | AGDS::Character | |
| tick(bool reactivate) (defined in AGDS::Character) | AGDS::Character | |
| visible(bool visible) (defined in AGDS::Character) | AGDS::Character | |
| visible() const (defined in AGDS::Character) | AGDS::Character | inline |
| z() const (defined in AGDS::Character) | AGDS::Character | |
| ~Character() (defined in AGDS::Character) | AGDS::Character |