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| Character (AGDSEngine *engine, const Common::String &name) |
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void | associate (const Common::String &name) |
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const AnimationDescription * | animationDescription (uint index) const |
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const Common::String & | name () const |
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const ObjectPtr & | object () const |
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void | load (Common::SeekableReadStream &stream) |
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void | loadState (Common::ReadStream &stream) |
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void | saveState (Common::WriteStream &stream) const |
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void | enable (bool enabled=true) |
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void | visible (bool visible) |
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bool | visible () const |
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bool | active () const |
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bool | animate (Common::Point pos, int direction, int speed) |
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void | stop () |
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void | leave (const Common::String &processName) |
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int | phase () const |
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void | phase (int phase) |
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void | position (Common::Point pos) |
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void | cancelWalk () |
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Common::Point | position () const |
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bool | pointIn (Common::Point pos) const |
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void | notifyProcess (const Common::String &processName) |
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bool | moveTo (const Common::String &processName, Common::Point dst, int direction, bool userMove=false, bool leave=false) |
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void | pointTo (const Common::String &processName, Common::Point dst) |
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void | requestStop (int dir) |
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bool | walking () const |
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bool | direction (int dir) |
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int | direction () const |
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int | baseDirection () const |
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void | tick (bool reactivate) |
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void | paint (Graphics::Surface &backbuffer, Common::Point pos) const |
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int | getDirectionForMovement (Common::Point delta) |
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int | z () const |
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void | reset () |
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void | setFog (Graphics::ManagedSurface *surface, int minZ, int maxZ) |
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The documentation for this class was generated from the following file: