ScummVM API documentation
labsets.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22  /*
23  * This code is based on Labyrinth of Time code with assistance of
24  *
25  * Copyright (c) 1993 Terra Nova Development
26  * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
27  *
28  */
29 
30 #ifndef LAB_LABSETS_H
31 #define LAB_LABSETS_H
32 
33 namespace Lab {
34 
35 //---------------------------
36 //----- From LabSets.c ------
37 //---------------------------
38 
39 class LabEngine;
40 
41 class LargeSet {
42 public:
43  LargeSet(uint16 last, LabEngine *vm);
44  ~LargeSet();
45  bool in(uint16 element);
46  void inclElement(uint16 element);
47  void exclElement(uint16 element);
48  bool readInitialConditions(const Common::String fileName);
49 
50 private:
51  LabEngine *_vm;
52 
53 public:
54  uint16 _lastElement;
55  uint16 *_array;
56 };
57 
58 } // End of namespace Lab
59 
60 #endif // LAB_LABSETS_H
Definition: str.h:59
Definition: labsets.h:41
Definition: anim.h:33
Definition: lab.h:119