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bool | attackActive = false |
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int | attackFirstFrame = -1 |
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int | attackLastFrame = -1 |
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int | attackContactFrame = -1 |
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int | attackResumeFacing = -1 |
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bool | attackSoundPlayed = false |
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bool | attackContactResolved = false |
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Common::String | attackTargetName |
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bool | hitActive = false |
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int | hitFirstFrame = -1 |
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int | hitLastFrame = -1 |
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int | hitResumeFacing = -1 |
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int | hitKnockbackRemainingX = 0 |
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int | hitKnockbackDecayStep = 0 |
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bool | hitSoundPlayed = false |
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bool | deathActive = false |
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int | deathFirstFrame = -1 |
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int | deathLastFrame = -1 |
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int | deathDamageType = 0 |
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int | loggedPursuitStallDirections = 0 |
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bool | allowInitialPursuitStep = true |
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uint32 | nextMovementTick = 0 |
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uint32 | attackCooldownSeedTick = 0 |
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The documentation for this struct was generated from the following file: