ScummVM API documentation
Harvester::MonsterCombatState Struct Reference

Public Attributes

bool attackActive = false
 
int attackFirstFrame = -1
 
int attackLastFrame = -1
 
int attackContactFrame = -1
 
int attackResumeFacing = -1
 
bool attackSoundPlayed = false
 
bool attackContactResolved = false
 
Common::String attackTargetName
 
bool hitActive = false
 
int hitFirstFrame = -1
 
int hitLastFrame = -1
 
int hitResumeFacing = -1
 
int hitKnockbackRemainingX = 0
 
int hitKnockbackDecayStep = 0
 
bool hitSoundPlayed = false
 
bool deathActive = false
 
int deathFirstFrame = -1
 
int deathLastFrame = -1
 
int deathDamageType = 0
 
int loggedPursuitStallDirections = 0
 
bool allowInitialPursuitStep = true
 
uint32 nextMovementTick = 0
 
uint32 attackCooldownSeedTick = 0
 

The documentation for this struct was generated from the following file: