ScummVM API documentation
ringworld_scenes4.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_RINGWORLD_SCENES4_H
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#define TSAGE_RINGWORLD_SCENES4_H
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#include "common/scummsys.h"
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#include "tsage/core.h"
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#include "tsage/converse.h"
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#include "tsage/ringworld/ringworld_logic.h"
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#include "tsage/ringworld/ringworld_speakers.h"
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namespace
TsAGE
{
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namespace
Ringworld {
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using namespace
TsAGE
;
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class
Scene3500
:
public
Scene
{
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/* Actions */
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class
Action1 :
public
Action
{
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public
:
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void
signal()
override
;
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};
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class
Action2 :
public
Action
{
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public
:
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void
signal()
override
;
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};
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public
:
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SpeakerSText
_speakerSText;
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SpeakerMText
_speakerMText;
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SpeakerQText
_speakerQText;
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Action1 _action1;
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Action2 _action2;
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void
postInit(
SceneObjectList
*OwnerList = NULL)
override
;
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};
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class
Scene3700
:
public
Scene
{
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/* Custom classes */
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class
Viewer :
public
SceneObject
{
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public
:
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Visage
_images1;
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Visage
_images2;
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int
_frameList[4];
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int
_percentList[4];
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bool
_active;
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int
_countdownCtr;
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Viewer();
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Common::String
getClassName()
override
{
return
"Viewer"
; }
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void
synchronize(
Serializer
&s)
override
;
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void
dispatch()
override
;
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void
reposition()
override
;
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void
draw()
override
;
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};
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/* Actions */
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class
Action1 :
public
Action
{
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public
:
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void
signal()
override
;
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};
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public
:
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Viewer _viewer;
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Action1 _action1;
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SceneObject
_hotspot1, _hotspot2;
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SpeakerSText
_speakerSText;
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SpeakerMText
_speakerMText;
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SpeakerMR
_speakerMR;
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ASound
_soundHandler;
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void
postInit(
SceneObjectList
*OwnerList = NULL)
override
;
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};
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}
// End of namespace Ringworld
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}
// End of namespace TsAGE
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#endif
Common::String
Definition:
str.h:59
TsAGE::SceneObjectList
Definition:
core.h:736
TsAGE::Action
Definition:
core.h:134
TsAGE::ASound
Definition:
sound.h:366
TsAGE::Ringworld::SpeakerSText
Definition:
ringworld_speakers.h:86
TsAGE::Ringworld::Scene3500
Definition:
ringworld_scenes4.h:37
TsAGE::Visage
Definition:
core.h:472
TsAGE::Ringworld::Scene3700
Definition:
ringworld_scenes4.h:57
TsAGE::Ringworld::SpeakerMR
Definition:
ringworld_speakers.h:236
TsAGE
Definition:
blueforce_dialogs.h:30
TsAGE::Serializer
Definition:
saveload.h:63
TsAGE::Ringworld::SpeakerMText
Definition:
ringworld_speakers.h:100
TsAGE::Scene
Definition:
scenes.h:33
TsAGE::SceneObject
Definition:
core.h:519
TsAGE::Ringworld::SpeakerQText
Definition:
ringworld_speakers.h:93
engines
tsage
ringworld
ringworld_scenes4.h
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