|
void | synchronize (Serializer &s) override |
|
void | dispatch () override |
|
void | play (int soundNum, EventHandler *endAction=NULL, int volume=127) |
|
void | stop () |
|
void | prime (int soundNum, Action *action=NULL) |
|
void | unPrime () |
|
void | go () |
|
void | hault (void) |
|
bool | isPlaying () |
|
int | getSoundNum () const |
|
bool | isPaused () const |
|
bool | isMuted () const |
|
void | pause (bool flag) |
|
void | mute (bool flag) |
|
void | fade (int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag, EventHandler *endAction) |
|
void | fadeIn () |
|
void | fadeOut (Action *action) |
|
void | setTimeIndex (uint32 timeIndex) |
|
uint32 | getTimeIndex () const |
|
void | setPri (int v) |
|
void | setLoop (int total) |
|
int | getPri () const |
|
int | getLoop () |
|
void | setVol (int volume) |
|
int | getVol () const |
|
void | holdAt (int v) |
|
void | release () |
|
void | fadeSound (int soundNum) |
|
Public Member Functions inherited from TsAGE::EventHandler |
Common::String | getClassName () override |
|
virtual void | postInit (SceneObjectList *OwnerList=NULL) |
|
virtual void | remove () |
|
virtual void | signal () |
|
virtual void | process (Event &event) |
|
virtual void | setAction (Action *action) |
|
virtual void | setAction (Action *action, EventHandler *endHandler,...) |
|
virtual void | destroy () |
|
The documentation for this class was generated from the following file: