ScummVM API documentation
te_sprite_layout.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_TE_TE_SPRITE_LAYOUT_H
23#define TETRAEDGE_TE_TE_SPRITE_LAYOUT_H
24
25#include "tetraedge/te/te_layout.h"
26#include "tetraedge/te/te_tiled_surface.h"
27
28namespace Tetraedge {
29
30class TeSpriteLayout : public TeLayout {
31public:
33
34 int bufferSize();
35 void cont();
36 void draw() override;
37
38 virtual bool onParentWorldColorChanged() override;
39
40 bool load(const Common::Path &path);
41 bool load(TeImage &img);
42 bool load(TeIntrusivePtr<Te3DTexture> &texture);
43
44 void unload();
45 void pause();
46 void play();
47
48 void setBufferSize(int bufsize);
49 void setColor(const TeColor &col) override;
50
51 void setColorKey(const TeColor &col);
52 void setColorKeyActivated(bool activated);
53 void setColorKeyTolerence(float val);
54
55 bool setName(const Common::String &newName) override;
56 void setSize(const TeVector3f32 &newSize) override;
57
58 void stop();
59
60 void updateMesh() override;
61 void updateSize() override;
62
63 TeIntrusivePtr<TeTiledSurface> _tiledSurfacePtr;
64
65private:
66 bool _sizeSet;
67 //bool _allowFloatTranslate;
68
69};
70
71} // end namespace Tetraedge
72
73#endif // TETRAEDGE_TE_TE_SPRITE_LAYOUT_H
Definition: path.h:52
Definition: str.h:59
Definition: te_color.h:30
Definition: te_image.h:42
Definition: te_intrusive_ptr.h:31
Definition: te_layout.h:35
Definition: te_sprite_layout.h:30
Definition: te_vector3f32.h:33