ScummVM API documentation
saveload.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on original Mortville Manor DOS source code
24 * Copyright (c) 1987-1989 Lankhor
25 */
26
27#ifndef MORTEVIELLE_SAVELOAD_H
28#define MORTEVIELLE_SAVELOAD_H
29
30#include "common/savefile.h"
31#include "common/serializer.h"
32#include "graphics/scaler.h"
33#include "graphics/thumbnail.h"
34#include "engines/savestate.h"
35
36#define SAVEGAME_VERSION 1
37
38namespace Mortevielle {
39
41 uint8 version;
42 Common::String saveName;
43 Graphics::Surface *thumbnail;
44 int saveYear, saveMonth, saveDay;
45 int saveHour, saveMinutes;
46 int totalFrames;
47};
48
50
52private:
54 byte _tabdonSaveBuffer[391];
55
56 void sync_save(Common::Serializer &sz);
57public:
59
60 bool loadSavegame(const Common::String &filename);
61 Common::Error loadGame(const Common::String &filename);
62 Common::Error saveGame(int n, const Common::String &saveName);
63 Common::Error loadGame(int slot);
64 Common::Error saveGame(int slot);
65
66 void writeSavegameHeader(Common::OutSaveFile *out, const Common::String &saveName);
67 WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail = true);
68 static SaveStateList listSaves(const MetaEngine *metaEngine, const Common::String &target);
69 static SaveStateDescriptor querySaveMetaInfos(const MetaEngine *metaEngine, const Common::String &fileName);
70};
71
72} // End of namespace Mortevielle
73#endif
Definition: error.h:81
Definition: savefile.h:54
Definition: stream.h:745
Definition: serializer.h:80
Definition: str.h:59
Definition: metaengine.h:202
Definition: mortevielle.h:156
Definition: saveload.h:51
Definition: savestate.h:56
bool skipThumbnail(Common::SeekableReadStream &in)
Definition: surface.h:67
Definition: saveload.h:40