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| MortevielleEngine (OSystem *system, const MortevielleGameDescription *gameDesc) |
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bool | hasFeature (EngineFeature f) const override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Error | loadGameState (int slot) override |
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Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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Common::Error | run () override |
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void | pauseEngineIntern (bool pause) override |
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uint32 | getGameFlags () const |
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Common::Language | getLanguage () const |
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Common::Language | getOriginalLanguage () const |
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bool | useOriginalData () const |
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Common::String | getSaveStateName (int slot) const override |
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int | getChar () |
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bool | keyPressed () |
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Common::Point | getMousePos () const |
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void | setMousePos (const Common::Point &pt) |
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bool | getMouseClick () const |
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void | setMouseClick (bool v) |
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Common::String | getEngineString (int idx) const |
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Common::String | getGameString (int idx) const |
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void | delay (int amount) |
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void | gameLoaded () |
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void | initGame () |
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void | displayAloneText () |
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void | displayInterScreenMessage (int mesgId) |
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void | draw (int x, int y) |
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void | charToHour () |
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void | hourToChar () |
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Common::String | getString (int num) |
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void | setPal (int n) |
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Common::String | copy (const Common::String &s, int idx, size_t size) |
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void | testKeyboard () |
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int | getPresence (int roomId) |
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void | displayEmptyHand () |
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void | displayPicture (const byte *pic, int x, int y) |
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int | gettKeyPressed () |
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void | handleDescriptionText (int f, int mesgId) |
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int | getAnimOffset (int frameNum, int animNum) |
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void | clearScreen () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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virtual bool | gameTypeHasAddOns () const |
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virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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