This is the complete list of members for Wintermute::SaveLoad, including all inherited members.
| afterLoadRegion(void *region, void *data) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
| afterLoadScene(void *scene, void *data) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
| emptySaveSlot(int slot) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
| getSaveSlotDescription(int slot) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
| getSaveSlotFilename(int slot) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
| getSaveSlotTimestamp(int slot, TimeDate *time) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
| initAfterLoad() (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
| isSaveSlotUsed(int slot) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
| loadGame(const Common::String &filename, BaseGame *gameRef) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
| saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |