ScummVM API documentation
Wintermute::SaveLoad Member List

This is the complete list of members for Wintermute::SaveLoad, including all inherited members.

afterLoadRegion(void *region, void *data) (defined in Wintermute::SaveLoad)Wintermute::SaveLoadstatic
afterLoadScene(void *scene, void *data) (defined in Wintermute::SaveLoad)Wintermute::SaveLoadstatic
emptySaveSlot(int slot) (defined in Wintermute::SaveLoad)Wintermute::SaveLoadstatic
getSaveSlotDescription(int slot) (defined in Wintermute::SaveLoad)Wintermute::SaveLoadstatic
getSaveSlotFilename(int slot) (defined in Wintermute::SaveLoad)Wintermute::SaveLoadstatic
getSaveSlotTimestamp(int slot, TimeDate *time) (defined in Wintermute::SaveLoad)Wintermute::SaveLoadstatic
initAfterLoad() (defined in Wintermute::SaveLoad)Wintermute::SaveLoadstatic
isSaveSlotUsed(int slot) (defined in Wintermute::SaveLoad)Wintermute::SaveLoadstatic
loadGame(const Common::String &filename, BaseGame *gameRef) (defined in Wintermute::SaveLoad)Wintermute::SaveLoadstatic
saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef) (defined in Wintermute::SaveLoad)Wintermute::SaveLoadstatic