This is the complete list of members for Wintermute::SaveLoad, including all inherited members.
afterLoadRegion(void *region, void *data) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
afterLoadScene(void *scene, void *data) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
emptySaveSlot(int slot) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
getSaveSlotDescription(int slot) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
getSaveSlotFilename(int slot) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
getSaveSlotTimestamp(int slot, TimeDate *time) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
initAfterLoad() (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
isSaveSlotUsed(int slot) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
loadGame(const Common::String &filename, BaseGame *gameRef) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |
saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef) (defined in Wintermute::SaveLoad) | Wintermute::SaveLoad | static |