ScummVM API documentation
zx_tape.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef FREESCAPE_ZX_TAPE_H
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#define FREESCAPE_ZX_TAPE_H
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#include "common/array.h"
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#include "common/path.h"
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namespace
Common
{
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class
Archive;
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class
FSNode;
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class
SeekableReadStream;
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}
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struct
ADGameDescription
;
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namespace
Freescape
{
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struct
ZxTapeFile
{
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Common::Path
name;
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Common::Array<byte>
data;
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};
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typedef
Common::Array<ZxTapeFile>
ZxTapeFileList
;
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Common::SeekableReadStream
*openZxSpectrumFile(
const
Common::Path
&name);
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bool
extractZxSpectrumTapeFiles(
Common::SeekableReadStream
&stream,
const
char
*prefix,
ZxTapeFileList
&files);
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bool
matchZxSpectrumTapeFiles(
const
ZxTapeFileList
&files,
const
ADGameDescription
&desc, uint md5Bytes = 5000);
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Common::Archive
*makeZxSpectrumTapeArchive(
const
ADGameDescription
&desc,
const
Common::Path
&gamePath);
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}
// End of namespace Freescape
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#endif
Common::Archive
Definition:
archive.h:141
Common::Array< byte >
Common::Path
Definition:
path.h:52
Common::SeekableReadStream
Definition:
stream.h:745
Common
Definition:
algorithm.h:29
Freescape
Definition:
area.h:36
ADGameDescription
Definition:
advancedDetector.h:164
Freescape::ZxTapeFile
Definition:
zx_tape.h:38
engines
freescape
zx_tape.h
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