ScummVM API documentation
zx_tape.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef FREESCAPE_ZX_TAPE_H
23#define FREESCAPE_ZX_TAPE_H
24
25#include "common/array.h"
26#include "common/path.h"
27
28namespace Common {
29class Archive;
30class FSNode;
31class SeekableReadStream;
32}
33
35
36namespace Freescape {
37
38struct ZxTapeFile {
39 Common::Path name;
41};
42
44
45Common::SeekableReadStream *openZxSpectrumFile(const Common::Path &name);
46bool extractZxSpectrumTapeFiles(Common::SeekableReadStream &stream, const char *prefix, ZxTapeFileList &files);
47bool matchZxSpectrumTapeFiles(const ZxTapeFileList &files, const ADGameDescription &desc, uint md5Bytes = 5000);
48Common::Archive *makeZxSpectrumTapeArchive(const ADGameDescription &desc, const Common::Path &gamePath);
49
50} // End of namespace Freescape
51
52#endif
Definition: archive.h:141
Definition: path.h:52
Definition: stream.h:745
Definition: algorithm.h:29
Definition: area.h:36
Definition: advancedDetector.h:164
Definition: zx_tape.h:38