ScummVM API documentation
zx_tape.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef FREESCAPE_ZX_TAPE_H
23 #define FREESCAPE_ZX_TAPE_H
24 
25 #include "common/array.h"
26 #include "common/path.h"
27 
28 namespace Common {
29 class Archive;
30 class FSNode;
31 class SeekableReadStream;
32 }
33 
34 struct ADGameDescription;
35 
36 namespace Freescape {
37 
38 struct ZxTapeFile {
39  Common::Path name;
41 };
42 
44 
45 bool extractZxSpectrumTapeFiles(Common::SeekableReadStream &stream, const char *prefix, ZxTapeFileList &files);
46 bool matchZxSpectrumTapeFiles(const ZxTapeFileList &files, const ADGameDescription &desc, uint md5Bytes = 5000);
47 Common::Archive *makeZxSpectrumTapeArchive(const ADGameDescription &desc, const Common::Path &gamePath);
48 
49 } // End of namespace Freescape
50 
51 #endif
Definition: area.h:36
Definition: advancedDetector.h:164
Definition: path.h:52
Definition: stream.h:745
Definition: archive.h:141
Definition: algorithm.h:29
Definition: zx_tape.h:38