ScummVM API documentation
room702.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM702_H
23 #define M4_RIDDLE_ROOMS_SECTION7_ROOM702_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room702 : public Room {
32 public:
33  Room702() : Room() {}
34  ~Room702() override {}
35 
36  void preload() override;
37  void init() override;
38  void pre_parser() override;
39  void parser() override;
40  void daemon() override;
41 
42 private:
43  static void callback(frac16 myMessage, machine *sender);
44 
45  int32 _field3C = 0;
46  int32 _field40 = 0;
47  int32 _field44 = 0;
48  int32 _field48 = 0;
49  int32 _field4C = 0;
50  int32 _field50 = 0;
51  int32 _field54 = 0;
52  int32 _field58 = 0;
53 
54  int32 _702GuardShadow1Series = 0;
55  int32 _702GuardShadow2Series = 0;
56  int32 _guardStepsAsideTalksSeries = 0;
57  int32 _guardTalksAndBowsSeries = 0;
58  int32 _ringCloseupSeries = 0;
59  int32 _ripSafariWalkerPos1Series = 0;
60  int32 _ripShowsRingSeries = 0;
61  int32 _safariShadow1Series = 0;
62 
63  machine *_guardMach = nullptr;
64  machine *_guardShadowMach = nullptr;
65 
66 };
67 
68 } // namespace Rooms
69 } // namespace Riddle
70 } // namespace M4
71 
72 #endif
Definition: ws_machine.h:153
intptr frac16
Definition: m4_types.h:46
Definition: database.h:28
Definition: room702.h:31
Definition: room.h:39