ScummVM API documentation
inventory.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ACCESS_INVENTORY_H
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#define ACCESS_INVENTORY_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/str-array.h"
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#include "access/data.h"
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#include "access/asurface.h"
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namespace
Access
{
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enum
ItemState {
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ITEM_NOT_FOUND = 0, ITEM_IN_INVENTORY = 1, ITEM_USED = 2
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};
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class
InventoryEntry
{
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public
:
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Common::String
_name;
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int
_value;
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int
_otherItem1;
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int
_newItem1;
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int
_otherItem2;
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int
_newItem2;
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void
load(
const
Common::String
&name,
const
int
*data);
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int
checkItem(
int
itemId);
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};
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class
InventoryManager
:
public
Manager
{
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struct
SavedFields {
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int
_vWindowHeight;
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int
_vWindowLinesTall;
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int
_vWindowWidth;
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int
_vWindowBytesWide;
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int
_playFieldHeight;
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int
_playFieldWidth;
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int
_windowXAdd;
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int
_windowYAdd;
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int
_screenYOff;
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int
_scrollX;
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int
_scrollY;
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int
_clipWidth;
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int
_clipHeight;
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Common::Point
_bufferStart;
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int
_scrollCol;
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int
_scrollRow;
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SavedFields();
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};
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private
:
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Common::Array<int>
_items;
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Common::Array<Common::Rect>
_invCoords;
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ASurface
_savedBuffer1;
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ASurface
_savedScreen;
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SavedFields _fields;
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bool
_iconDisplayFlag;
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Common::Array<int>
_tempLPtr;
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Common::StringArray
_tempLOff;
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int
_boxNum;
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void
savedFields();
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void
restoreFields();
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void
initFields();
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void
getList();
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void
showAllItems();
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void
putInvIcon(
int
itemIndex,
int
itemId);
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void
chooseItem();
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void
freeInvCells();
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int
coordIndexOf();
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void
saveScreens();
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void
restoreScreens();
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void
outlineIcon(
int
itemIndex);
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void
combineItems();
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void
zoomIcon(
int
zoomItem,
int
backItem,
int
zoomBox,
bool
shrink);
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public
:
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Common::Array<InventoryEntry>
_inv;
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int
_startInvItem;
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int
_startInvBox;
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bool
_invChangeFlag;
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bool
_invRefreshFlag;
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bool
_invModeFlag;
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int
_startAboutItem;
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int
_startTravelItem;
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public
:
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InventoryManager
(
AccessEngine
*vm);
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int
&operator[](
int
idx);
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int
useItem();
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void
setUseItem(
int
itemId);
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void
refreshInventory();
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int
newDisplayInv();
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int
displayInv();
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void
synchronize(
Common::Serializer
&s);
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};
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}
// End of namespace Access
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#endif
/* ACCESS_INVENTORY_H */
Common::String
Definition:
str.h:59
Access::InventoryManager
Definition:
inventory.h:53
Access::Manager
Definition:
data.h:37
Access::AccessEngine
Definition:
access.h:84
Common::Array< int >
Access::InventoryEntry
Definition:
inventory.h:38
Common::Serializer
Definition:
serializer.h:79
Common::Point
Definition:
rect.h:45
Access::ASurface
Definition:
asurface.h:121
Access
Definition:
access.h:62
engines
access
inventory.h
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