|
uint32 | px_fps |
|
_display_mode | display_mode |
| 0 24fps/alternate fps scheme
|
|
int32 | actorShadows |
|
int32 | current_cd |
|
int32 | antialiasedActorLevel |
|
int32 | missionTimeout |
|
bool8 | nicos_displayed |
|
bool8 | frag_help |
|
bool8 | lighting |
|
bool8 | cross_hair |
|
bool8 | los_enabled |
|
bool8 | shadow_los |
|
bool8 | debugging_and_console |
|
bool8 | recordingVideo |
|
bool8 | on_screen_text |
|
bool8 | mega_hilite |
|
bool8 | texturedActors |
|
bool8 | litActors |
|
bool8 | polyActors |
|
bool8 | wireframeActors |
|
bool8 | speechLineNumbers |
|
bool8 | joystickVibration |
|
bool8 | socket_watch |
|
bool8 | semitransparencies |
|
bool8 | mega_timer |
|
bool8 | logic_timing |
|
bool8 | prop_hilite |
|
bool8 | game_completed |
|
The documentation for this class was generated from the following file: