|
|
uint32 | px_fps |
| |
|
_display_mode | display_mode |
| | 0 24fps/alternate fps scheme
|
| |
|
int32 | actorShadows |
| |
|
int32 | current_cd |
| |
|
int32 | antialiasedActorLevel |
| |
|
int32 | missionTimeout |
| |
|
bool8 | nicos_displayed |
| |
|
bool8 | frag_help |
| |
|
bool8 | lighting |
| |
|
bool8 | cross_hair |
| |
|
bool8 | los_enabled |
| |
|
bool8 | shadow_los |
| |
|
bool8 | debugging_and_console |
| |
|
bool8 | recordingVideo |
| |
|
bool8 | on_screen_text |
| |
|
bool8 | mega_hilite |
| |
|
bool8 | texturedActors |
| |
|
bool8 | litActors |
| |
|
bool8 | polyActors |
| |
|
bool8 | wireframeActors |
| |
|
bool8 | speechLineNumbers |
| |
|
bool8 | joystickVibration |
| |
|
bool8 | socket_watch |
| |
|
bool8 | semitransparencies |
| |
|
bool8 | mega_timer |
| |
|
bool8 | logic_timing |
| |
|
bool8 | prop_hilite |
| |
|
bool8 | game_completed |
| |
The documentation for this class was generated from the following file: