22 #ifndef NUVIE_ACTORS_MD_ACTOR_H 23 #define NUVIE_ACTORS_MD_ACTOR_H 25 #include "ultima/nuvie/actors/wou_actor.h" 36 bool init(uint8 unused = 0)
override;
37 bool will_not_talk()
const override;
38 uint8 get_maxhp()
const override {
39 return (((level * 24 + strength * 2) < 255) ? (level * 24 + strength * 2) : 255);
41 uint8 get_hp_text_color()
const override;
42 uint8 get_str_text_color()
const override;
43 uint8 get_dex_text_color()
const override;
44 bool is_immobile()
const override;
46 bool check_move(uint16 new_x, uint16 new_y, uint8 new_z, ActorMoveFlags flags = 0)
override;
47 uint16 get_downward_facing_tile_num()
const override;
48 void set_direction(NuvieDir d)
override;
49 bool is_passable()
const override;
Definition: game_clock.h:49
Definition: detection.h:27
Definition: wou_actor.h:30
Definition: md_actor.h:30
Definition: obj_manager.h:75