ScummVM API documentation
Wintermute::PartParticle Member List

This is the complete list of members for Wintermute::PartParticle, including all inherited members.

_alpha1 (defined in Wintermute::PartParticle)Wintermute::PartParticle
_alpha2 (defined in Wintermute::PartParticle)Wintermute::PartParticle
_angVelocity (defined in Wintermute::PartParticle)Wintermute::PartParticle
_border (defined in Wintermute::PartParticle)Wintermute::PartParticle
_creationTime (defined in Wintermute::PartParticle)Wintermute::PartParticle
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_exponentialGrowth (defined in Wintermute::PartParticle)Wintermute::PartParticle
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_growthRate (defined in Wintermute::PartParticle)Wintermute::PartParticle
_isDead (defined in Wintermute::PartParticle)Wintermute::PartParticle
_lifeTime (defined in Wintermute::PartParticle)Wintermute::PartParticle
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_pos (defined in Wintermute::PartParticle)Wintermute::PartParticle
_posZ (defined in Wintermute::PartParticle)Wintermute::PartParticle
_rotation (defined in Wintermute::PartParticle)Wintermute::PartParticle
_scale (defined in Wintermute::PartParticle)Wintermute::PartParticle
_sprite (defined in Wintermute::PartParticle)Wintermute::PartParticle
_state (defined in Wintermute::PartParticle)Wintermute::PartParticle
_velocity (defined in Wintermute::PartParticle)Wintermute::PartParticle
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
display(PartEmitter *emitter) (defined in Wintermute::PartParticle)Wintermute::PartParticle
fadeIn(uint32 currentTime, int fadeTime) (defined in Wintermute::PartParticle)Wintermute::PartParticle
fadeOut(uint32 currentTime, int fadeTime) (defined in Wintermute::PartParticle)Wintermute::PartParticle
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
PARTICLE_FADEIN enum value (defined in Wintermute::PartParticle)Wintermute::PartParticle
PARTICLE_FADEOUT enum value (defined in Wintermute::PartParticle)Wintermute::PartParticle
PARTICLE_NORMAL enum value (defined in Wintermute::PartParticle)Wintermute::PartParticle
PartParticle(BaseGame *inGame) (defined in Wintermute::PartParticle)Wintermute::PartParticle
persist(BasePersistenceManager *PersistMgr) override (defined in Wintermute::PartParticle)Wintermute::PartParticlevirtual
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setSprite(const Common::String &filename) (defined in Wintermute::PartParticle)Wintermute::PartParticle
TParticleState enum name (defined in Wintermute::PartParticle)Wintermute::PartParticle
update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta) (defined in Wintermute::PartParticle)Wintermute::PartParticle
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~PartParticle() override (defined in Wintermute::PartParticle)Wintermute::PartParticle