ScummVM API documentation
layer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_LAYER_H
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#define GRIM_LAYER_H
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#include "common/endian.h"
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#include "engines/grim/pool.h"
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namespace
Grim
{
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class
Bitmap;
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class
Layer
:
public
PoolObject
<Layer> {
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public
:
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Layer
();
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Layer
(
const
Common::String
&filename,
int
sortOrder);
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~
Layer
();
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static
int32 getStaticTag() {
return
MKTAG
(
'L'
,
'A'
,
'Y'
,
'R'
); }
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void
draw();
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void
setFrame(
int
frame);
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void
setSortOrder(
int
order);
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void
advanceFrame(
int
num);
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int
getSortOrder()
const
{
return
_sortOrder; }
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void
saveState(
SaveGame
*state);
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void
restoreState(
SaveGame
*state);
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private
:
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Common::String
_filename;
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Bitmap
*_bitmap;
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int
_sortOrder;
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int
_frame;
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};
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}
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#endif
Grim::Layer
Definition:
layer.h:33
Common::String
Definition:
str.h:59
Grim::SaveGame
Definition:
savegame.h:33
Grim
Definition:
actor.h:33
Grim::Bitmap
Definition:
bitmap.h:126
MKTAG
#define MKTAG(a0, a1, a2, a3)
Definition:
endian.h:188
Grim::PoolObject
Definition:
pool.h:42
engines
grim
emi
layer.h
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