ScummVM API documentation
layer.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GRIM_LAYER_H
23 #define GRIM_LAYER_H
24 
25 #include "common/endian.h"
26 
27 #include "engines/grim/pool.h"
28 
29 namespace Grim {
30 
31 class Bitmap;
32 
33 class Layer : public PoolObject<Layer> {
34 public:
35  Layer();
36  Layer(const Common::String &filename, int sortOrder);
37  ~Layer();
38 
39  static int32 getStaticTag() { return MKTAG('L','A','Y','R'); }
40 
41  void draw();
42  void setFrame(int frame);
43  void setSortOrder(int order);
44  void advanceFrame(int num);
45  int getSortOrder() const { return _sortOrder; }
46 
47  void saveState(SaveGame *state);
48  void restoreState(SaveGame *state);
49 
50 private:
51  Common::String _filename;
52  Bitmap *_bitmap;
53  int _sortOrder;
54  int _frame;
55 };
56 
57 }
58 
59 #endif
Definition: layer.h:33
Definition: str.h:59
Definition: savegame.h:33
Definition: actor.h:33
Definition: bitmap.h:125
#define MKTAG(a0, a1, a2, a3)
Definition: endian.h:188
Definition: pool.h:42