ScummVM API documentation
rooms.h
1
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SUPERNOVA2_ROOMS_H
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#define SUPERNOVA2_ROOMS_H
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25
#include "common/str.h"
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#include "supernova/msn_def.h"
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#include "supernova/room.h"
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namespace
Common
{
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class
ReadStream;
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class
WriteStream;
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}
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namespace
Supernova
{
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class
GameManager2;
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class
SupernovaEngine;
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struct
RoomEntry
{
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int
_e;
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int
_s;
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int
_z;
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int
_r;
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RoomId _exitRoom;
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};
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48
class
Room2
:
public
Room
{
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protected
:
50
GameManager2
*_gm;
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};
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class
Intro2
:
public
Room2
{
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public
:
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Intro2
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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58
private
:
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void
titleScreen();
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bool
tvSay(
int
mod1,
int
mod2,
int
rest, MessagePosition pos,
int
id
);
61
bool
tvRest(
int
mod1,
int
mod2,
int
rest);
62
bool
displayThoughtMessage(
int
id
);
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bool
thoughts1();
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bool
tvDialogue();
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bool
thoughts2();
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Common::String
_introText;
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};
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class
Airport
:
public
Room2
{
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public
:
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Airport
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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};
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class
TaxiStand
:
public
Room2
{
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public
:
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TaxiStand
(
SupernovaEngine
*vm,
GameManager2
*gm);
80
void
onEntrance()
override
;
81
void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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};
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class
Street
:
public
Room2
{
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public
:
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Street
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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};
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class
Games
:
public
Room2
{
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public
:
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Games
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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};
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class
Cabin2
:
public
Room2
{
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public
:
105
Cabin2
(
SupernovaEngine
*vm,
GameManager2
*gm);
106
void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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};
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class
Kiosk
:
public
Room2
{
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public
:
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Kiosk
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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};
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class
CulturePalace
:
public
Room2
{
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public
:
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CulturePalace
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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private
:
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void
notEnoughMoney();
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};
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class
Checkout
:
public
Room2
{
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public
:
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Checkout
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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private
:
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void
appearance();
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void
shouting();
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};
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class
City1
:
public
Room2
{
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public
:
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City1
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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};
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class
City2
:
public
Room2
{
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public
:
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City2
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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};
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class
Elevator2
:
public
Room2
{
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public
:
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Elevator2
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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private
:
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void
jobDescription();
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};
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class
Apartment
:
public
Room2
{
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public
:
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Apartment
(
SupernovaEngine
*vm,
GameManager2
*gm);
175
void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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179
};
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class
Ship
:
public
Room2
{
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public
:
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Ship
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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Common::String
_outroText;
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Common::String
_outroText2;
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private
:
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void
kill();
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void
outro();
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};
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class
Pyramid
:
public
Room2
{
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public
:
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Pyramid
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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};
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class
PyrEntrance
:
public
Room2
{
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public
:
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PyrEntrance
(
SupernovaEngine
*vm,
GameManager2
*gm);
207
void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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private
:
212
uint32 _waitTime;
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};
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class
Upstairs1
:
public
Room2
{
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public
:
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Upstairs1
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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};
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class
Downstairs1
:
public
Room2
{
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public
:
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Downstairs1
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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};
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class
BottomRightDoor
:
public
Room2
{
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public
:
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BottomRightDoor
(
SupernovaEngine
*vm,
GameManager2
*gm);
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void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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};
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class
BottomLeftDoor
:
public
Room2
{
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public
:
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BottomLeftDoor
(
SupernovaEngine
*vm,
GameManager2
*gm);
245
void
onEntrance()
override
;
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void
animation()
override
;
247
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
248
249
};
250
251
class
Upstairs2
:
public
Room2
{
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public
:
253
Upstairs2
(
SupernovaEngine
*vm,
GameManager2
*gm);
254
void
onEntrance()
override
;
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void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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258
};
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class
Downstairs2
:
public
Room2
{
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public
:
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Downstairs2
(
SupernovaEngine
*vm,
GameManager2
*gm);
263
void
onEntrance()
override
;
264
void
animation()
override
;
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bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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267
};
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class
UpperDoor
:
public
Room2
{
270
public
:
271
UpperDoor
(
SupernovaEngine
*vm,
GameManager2
*gm);
272
void
onEntrance()
override
;
273
void
animation()
override
;
274
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
275
276
};
277
278
class
PuzzleFront
:
public
Room2
{
279
public
:
280
PuzzleFront
(
SupernovaEngine
*vm,
GameManager2
*gm);
281
void
onEntrance()
override
;
282
void
animation()
override
;
283
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
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285
};
286
287
class
PuzzleBehind
:
public
Room2
{
288
public
:
289
PuzzleBehind
(
SupernovaEngine
*vm,
GameManager2
*gm);
290
void
onEntrance()
override
;
291
void
animation()
override
;
292
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
293
294
};
295
296
class
Formula1F
:
public
Room2
{
297
public
:
298
Formula1F
(
SupernovaEngine
*vm,
GameManager2
*gm);
299
void
onEntrance()
override
;
300
void
animation()
override
;
301
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
302
303
};
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305
class
Formula1N
:
public
Room2
{
306
public
:
307
Formula1N
(
SupernovaEngine
*vm,
GameManager2
*gm);
308
void
onEntrance()
override
;
309
void
animation()
override
;
310
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
311
312
};
313
314
class
Formula2F
:
public
Room2
{
315
public
:
316
Formula2F
(
SupernovaEngine
*vm,
GameManager2
*gm);
317
void
onEntrance()
override
;
318
void
animation()
override
;
319
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
320
321
};
322
323
class
Formula2N
:
public
Room2
{
324
public
:
325
Formula2N
(
SupernovaEngine
*vm,
GameManager2
*gm);
326
void
onEntrance()
override
;
327
void
animation()
override
;
328
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
329
330
};
331
332
class
TomatoF
:
public
Room2
{
333
public
:
334
TomatoF
(
SupernovaEngine
*vm,
GameManager2
*gm);
335
void
onEntrance()
override
;
336
void
animation()
override
;
337
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
338
339
};
340
341
class
TomatoN
:
public
Room2
{
342
public
:
343
TomatoN
(
SupernovaEngine
*vm,
GameManager2
*gm);
344
void
onEntrance()
override
;
345
void
animation()
override
;
346
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
347
348
};
349
350
class
MonsterF
:
public
Room2
{
351
public
:
352
MonsterF
(
SupernovaEngine
*vm,
GameManager2
*gm);
353
void
onEntrance()
override
;
354
void
animation()
override
;
355
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
356
357
};
358
359
class
Monster1N
:
public
Room2
{
360
public
:
361
Monster1N
(
SupernovaEngine
*vm,
GameManager2
*gm);
362
void
onEntrance()
override
;
363
void
animation()
override
;
364
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
365
366
};
367
368
class
Monster2N
:
public
Room2
{
369
public
:
370
Monster2N
(
SupernovaEngine
*vm,
GameManager2
*gm);
371
void
onEntrance()
override
;
372
void
animation()
override
;
373
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
374
375
};
376
377
class
Upstairs3
:
public
Room2
{
378
public
:
379
Upstairs3
(
SupernovaEngine
*vm,
GameManager2
*gm);
380
void
onEntrance()
override
;
381
void
animation()
override
;
382
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
383
384
};
385
386
class
Downstairs3
:
public
Room2
{
387
public
:
388
Downstairs3
(
SupernovaEngine
*vm,
GameManager2
*gm);
389
void
onEntrance()
override
;
390
void
animation()
override
;
391
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
392
393
};
394
395
class
LCorridor1
:
public
Room2
{
396
public
:
397
LCorridor1
(
SupernovaEngine
*vm,
GameManager2
*gm);
398
void
onEntrance()
override
;
399
void
animation()
override
;
400
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
401
402
};
403
404
class
LCorridor2
:
public
Room2
{
405
public
:
406
LCorridor2
(
SupernovaEngine
*vm,
GameManager2
*gm);
407
void
onEntrance()
override
;
408
void
animation()
override
;
409
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
410
411
};
412
413
class
HoleRoom
:
public
Room2
{
414
public
:
415
HoleRoom
(
SupernovaEngine
*vm,
GameManager2
*gm);
416
void
onEntrance()
override
;
417
void
animation()
override
;
418
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
419
420
};
421
422
class
InHole
:
public
Room2
{
423
public
:
424
InHole
(
SupernovaEngine
*vm,
GameManager2
*gm);
425
void
onEntrance()
override
;
426
void
animation()
override
;
427
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
428
429
};
430
431
class
Floordoor
:
public
Room2
{
432
public
:
433
Floordoor
(
SupernovaEngine
*vm,
GameManager2
*gm);
434
void
onEntrance()
override
;
435
void
animation()
override
;
436
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
437
438
};
439
440
class
FloordoorU
:
public
Room2
{
441
public
:
442
FloordoorU
(
SupernovaEngine
*vm,
GameManager2
*gm);
443
void
onEntrance()
override
;
444
void
animation()
override
;
445
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
446
447
};
448
449
class
BstDoor
:
public
Room2
{
450
public
:
451
BstDoor
(
SupernovaEngine
*vm,
GameManager2
*gm);
452
void
onEntrance()
override
;
453
void
animation()
override
;
454
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
455
456
private
:
457
bool
_password[16];
458
};
459
460
class
Hall2
:
public
Room2
{
461
public
:
462
Hall2
(
SupernovaEngine
*vm,
GameManager2
*gm);
463
void
onEntrance()
override
;
464
void
animation()
override
;
465
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
466
467
};
468
469
class
CoffinRoom
:
public
Room2
{
470
public
:
471
CoffinRoom
(
SupernovaEngine
*vm,
GameManager2
*gm);
472
void
onEntrance()
override
;
473
void
animation()
override
;
474
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
475
476
};
477
478
class
Mask
:
public
Room2
{
479
public
:
480
Mask
(
SupernovaEngine
*vm,
GameManager2
*gm);
481
void
onEntrance()
override
;
482
void
animation()
override
;
483
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
484
485
};
486
487
class
Museum
:
public
Room2
{
488
public
:
489
Museum
(
SupernovaEngine
*vm,
GameManager2
*gm);
490
void
onEntrance()
override
;
491
void
animation()
override
;
492
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
493
494
};
495
496
class
MusEntrance
:
public
Room2
{
497
public
:
498
MusEntrance
(
SupernovaEngine
*vm,
GameManager2
*gm);
499
void
onEntrance()
override
;
500
void
animation()
override
;
501
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
502
503
};
504
505
class
Mus1
:
public
Room2
{
506
public
:
507
Mus1
(
SupernovaEngine
*vm,
GameManager2
*gm);
508
void
onEntrance()
override
;
509
void
animation()
override
;
510
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
511
512
};
513
514
class
Mus2
:
public
Room2
{
515
public
:
516
Mus2
(
SupernovaEngine
*vm,
GameManager2
*gm);
517
void
onEntrance()
override
;
518
void
animation()
override
;
519
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
520
521
};
522
523
class
Mus3
:
public
Room2
{
524
public
:
525
Mus3
(
SupernovaEngine
*vm,
GameManager2
*gm);
526
void
onEntrance()
override
;
527
void
animation()
override
;
528
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
529
530
};
531
532
class
Mus4
:
public
Room2
{
533
public
:
534
Mus4
(
SupernovaEngine
*vm,
GameManager2
*gm);
535
void
onEntrance()
override
;
536
void
animation()
override
;
537
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
538
539
};
540
541
class
Mus5
:
public
Room2
{
542
public
:
543
Mus5
(
SupernovaEngine
*vm,
GameManager2
*gm);
544
void
onEntrance()
override
;
545
void
animation()
override
;
546
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
547
548
};
549
550
class
Mus6
:
public
Room2
{
551
public
:
552
Mus6
(
SupernovaEngine
*vm,
GameManager2
*gm);
553
void
onEntrance()
override
;
554
void
animation()
override
;
555
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
556
557
};
558
559
class
Mus7
:
public
Room2
{
560
public
:
561
Mus7
(
SupernovaEngine
*vm,
GameManager2
*gm);
562
void
onEntrance()
override
;
563
void
animation()
override
;
564
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
565
566
};
567
568
class
Mus8
:
public
Room2
{
569
public
:
570
Mus8
(
SupernovaEngine
*vm,
GameManager2
*gm);
571
void
onEntrance()
override
;
572
void
animation()
override
;
573
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
574
575
};
576
577
class
Mus9
:
public
Room2
{
578
public
:
579
Mus9
(
SupernovaEngine
*vm,
GameManager2
*gm);
580
void
onEntrance()
override
;
581
void
animation()
override
;
582
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
583
584
};
585
586
class
Mus10
:
public
Room2
{
587
public
:
588
Mus10
(
SupernovaEngine
*vm,
GameManager2
*gm);
589
void
onEntrance()
override
;
590
void
animation()
override
;
591
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
592
593
};
594
595
class
Mus11
:
public
Room2
{
596
public
:
597
Mus11
(
SupernovaEngine
*vm,
GameManager2
*gm);
598
void
onEntrance()
override
;
599
void
animation()
override
;
600
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
601
602
};
603
604
class
MusRound
:
public
Room2
{
605
public
:
606
MusRound
(
SupernovaEngine
*vm,
GameManager2
*gm);
607
void
onEntrance()
override
;
608
void
animation()
override
;
609
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
610
611
};
612
613
class
Mus12
:
public
Room2
{
614
public
:
615
Mus12
(
SupernovaEngine
*vm,
GameManager2
*gm);
616
void
onEntrance()
override
;
617
void
animation()
override
;
618
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
619
620
};
621
622
class
Mus13
:
public
Room2
{
623
public
:
624
Mus13
(
SupernovaEngine
*vm,
GameManager2
*gm);
625
void
onEntrance()
override
;
626
void
animation()
override
;
627
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
628
629
};
630
631
class
Mus14
:
public
Room2
{
632
public
:
633
Mus14
(
SupernovaEngine
*vm,
GameManager2
*gm);
634
void
onEntrance()
override
;
635
void
animation()
override
;
636
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
637
638
};
639
640
class
Mus15
:
public
Room2
{
641
public
:
642
Mus15
(
SupernovaEngine
*vm,
GameManager2
*gm);
643
void
onEntrance()
override
;
644
void
animation()
override
;
645
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
646
647
};
648
649
class
Mus16
:
public
Room2
{
650
public
:
651
Mus16
(
SupernovaEngine
*vm,
GameManager2
*gm);
652
void
onEntrance()
override
;
653
void
animation()
override
;
654
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
655
656
};
657
658
class
Mus17
:
public
Room2
{
659
public
:
660
Mus17
(
SupernovaEngine
*vm,
GameManager2
*gm);
661
void
onEntrance()
override
;
662
void
animation()
override
;
663
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
664
665
};
666
667
class
Mus18
:
public
Room2
{
668
public
:
669
Mus18
(
SupernovaEngine
*vm,
GameManager2
*gm);
670
void
onEntrance()
override
;
671
void
animation()
override
;
672
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
673
674
};
675
676
class
Mus19
:
public
Room2
{
677
public
:
678
Mus19
(
SupernovaEngine
*vm,
GameManager2
*gm);
679
void
onEntrance()
override
;
680
void
animation()
override
;
681
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
682
683
};
684
685
class
Mus20
:
public
Room2
{
686
public
:
687
Mus20
(
SupernovaEngine
*vm,
GameManager2
*gm);
688
void
onEntrance()
override
;
689
void
animation()
override
;
690
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
691
692
};
693
694
class
Mus21
:
public
Room2
{
695
public
:
696
Mus21
(
SupernovaEngine
*vm,
GameManager2
*gm);
697
void
onEntrance()
override
;
698
void
animation()
override
;
699
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
700
701
};
702
703
class
Mus22
:
public
Room2
{
704
public
:
705
Mus22
(
SupernovaEngine
*vm,
GameManager2
*gm);
706
void
onEntrance()
override
;
707
void
animation()
override
;
708
bool
interact(Action verb,
Object
&obj1,
Object
&obj2)
override
;
709
710
};
711
712
}
713
#endif // SUPERNOVA2_ROOMS_H
Supernova::BstDoor
Definition:
rooms.h:449
Supernova::InHole
Definition:
rooms.h:422
Supernova::Mus20
Definition:
rooms.h:685
Supernova::SupernovaEngine
Definition:
supernova.h:61
Supernova::Checkout
Definition:
rooms.h:131
Common::String
Definition:
str.h:59
Supernova::Ship
Definition:
rooms.h:181
Supernova::Mus15
Definition:
rooms.h:640
Supernova::Upstairs3
Definition:
rooms.h:377
Supernova::Formula2F
Definition:
rooms.h:314
Supernova::Museum
Definition:
rooms.h:487
Supernova::Formula1F
Definition:
rooms.h:296
Supernova::PuzzleFront
Definition:
rooms.h:278
Supernova::Mus6
Definition:
rooms.h:550
Supernova::BottomLeftDoor
Definition:
rooms.h:242
Supernova
Definition:
console.h:27
Supernova::Mus12
Definition:
rooms.h:613
Supernova::Airport
Definition:
rooms.h:70
Supernova::Room
Definition:
room.h:39
Supernova::MusEntrance
Definition:
rooms.h:496
Supernova::Pyramid
Definition:
rooms.h:195
Supernova::TomatoF
Definition:
rooms.h:332
Supernova::Mus19
Definition:
rooms.h:676
Supernova::MusRound
Definition:
rooms.h:604
Supernova::HoleRoom
Definition:
rooms.h:413
Supernova::Downstairs1
Definition:
rooms.h:224
Supernova::Mus16
Definition:
rooms.h:649
Supernova::Mus7
Definition:
rooms.h:559
Supernova::PuzzleBehind
Definition:
rooms.h:287
Supernova::LCorridor2
Definition:
rooms.h:404
Supernova::Monster2N
Definition:
rooms.h:368
Supernova::Monster1N
Definition:
rooms.h:359
Supernova::Formula2N
Definition:
rooms.h:323
Supernova::Formula1N
Definition:
rooms.h:305
Supernova::Mus21
Definition:
rooms.h:694
Supernova::Intro2
Definition:
rooms.h:53
Supernova::Apartment
Definition:
rooms.h:172
Supernova::Room2
Definition:
rooms.h:48
Supernova::GameManager2
Definition:
state.h:70
Supernova::Downstairs3
Definition:
rooms.h:386
Supernova::Mus3
Definition:
rooms.h:523
Supernova::TomatoN
Definition:
rooms.h:341
Supernova::Mus1
Definition:
rooms.h:505
Supernova::RoomEntry
Definition:
rooms.h:40
Supernova::Mask
Definition:
rooms.h:478
Supernova::Downstairs2
Definition:
rooms.h:260
Supernova::Mus13
Definition:
rooms.h:622
Supernova::CoffinRoom
Definition:
rooms.h:469
Supernova::City1
Definition:
rooms.h:143
Supernova::Mus8
Definition:
rooms.h:568
Supernova::LCorridor1
Definition:
rooms.h:395
Common
Definition:
algorithm.h:29
Supernova::Mus10
Definition:
rooms.h:586
Supernova::Mus22
Definition:
rooms.h:703
Supernova::Street
Definition:
rooms.h:86
Supernova::CulturePalace
Definition:
rooms.h:120
Supernova::Hall2
Definition:
rooms.h:460
Supernova::UpperDoor
Definition:
rooms.h:269
Supernova::Mus17
Definition:
rooms.h:658
Supernova::Upstairs1
Definition:
rooms.h:215
Supernova::Cabin2
Definition:
rooms.h:103
Supernova::MonsterF
Definition:
rooms.h:350
Supernova::Elevator2
Definition:
rooms.h:161
Supernova::Mus4
Definition:
rooms.h:532
Supernova::PyrEntrance
Definition:
rooms.h:204
Supernova::Mus2
Definition:
rooms.h:514
Supernova::BottomRightDoor
Definition:
rooms.h:233
Supernova::Mus14
Definition:
rooms.h:631
Supernova::City2
Definition:
rooms.h:152
Supernova::Mus9
Definition:
rooms.h:577
Supernova::FloordoorU
Definition:
rooms.h:440
Supernova::Floordoor
Definition:
rooms.h:431
Supernova::Games
Definition:
rooms.h:95
Supernova::Object
Definition:
msn_def.h:210
Supernova::Mus18
Definition:
rooms.h:667
Supernova::Upstairs2
Definition:
rooms.h:251
Supernova::Mus5
Definition:
rooms.h:541
Supernova::Mus11
Definition:
rooms.h:595
Supernova::Kiosk
Definition:
rooms.h:111
Supernova::TaxiStand
Definition:
rooms.h:77
engines
supernova
supernova2
rooms.h
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