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| StalkingField (int rowCount, int columnCount, const Common::Point &graphicalSize) |
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uint16 & | at (int row, int column) |
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const uint16 & | at (int row, int column) const |
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uint16 & | at (const CellCoord &coord) |
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const uint16 & | at (const CellCoord &coord) const |
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bool | isEmpty (const CellCoord &coord) |
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bool | isInBounds (int row, int column) const |
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bool | isInBounds (const CellCoord &coord) const |
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int | rowCount () const |
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int | columnCount () const |
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void | clear () |
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Common::Point | bottomCenterPositionInFieldCoordinates () |
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CellCoord | cellAtPoint (const Common::Point &point) |
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void | placeObstacles (const Common::Array< uint > &obstacleActorIds) |
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Common::Point | cellSize () |
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Common::Point | centerOfCell (const CellCoord &coord) |
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The documentation for this class was generated from the following file: