22 #ifndef SWORD1_OBJECT_H 23 #define SWORD1_OBJECT_H 25 #include "common/scummsys.h" 29 #define O_TOTAL_EVENTS 5 30 #define O_WALKANIM_SIZE 600 //max number of nodes in router output 31 #define O_GRID_SIZE 200 32 #define EXTRA_GRID_SIZE 20 34 #include "common/pack-start.h" 41 #define TOTAL_script_levels 5 45 int32 o_script_id[TOTAL_script_levels];
46 int32 o_script_pc[TOTAL_script_levels];
85 int32 o_get_to_script;
101 int32 o_anim_resource;
113 int32 o_mega_resource;
114 int32 o_walk_resource;
120 #include "common/pack-end.h"
Definition: animation.h:38