22 #ifndef TETRAEDGE_TE_TE_FREE_MOVE_ZONE_H 23 #define TETRAEDGE_TE_TE_FREE_MOVE_ZONE_H 25 #include "common/array.h" 27 #include "tetraedge/te/te_bezier_curve.h" 28 #include "tetraedge/te/te_camera.h" 29 #include "tetraedge/te/te_intrusive_ptr.h" 30 #include "tetraedge/te/te_obp.h" 31 #include "tetraedge/te/te_pick_mesh2.h" 32 #include "tetraedge/te/te_vector3f32.h" 33 #include "tetraedge/te/te_act_zone.h" 34 #include "tetraedge/te/te_timer.h" 38 namespace micropather {
55 class TeFreeMoveZoneGraph;
67 float bordersDistance()
const;
69 void calcGridMatrix();
99 bool onViewportChanged();
100 void preUpdateGrid();
103 void setBordersDistance(
float dist);
105 void setNbTriangles(uint len);
106 void setPathFindingOccluder(
const TeOBP &occluder);
107 void setVertex(uint offset,
const TeVector3f32 &vertex);
109 float transformHeightMin(
float minval);
110 TeVector3f32 transformVectorInWorldSpace(
float param_3,
float param_4);
111 void updateBorders();
112 void updateGrid(
bool force);
113 void updatePickMesh();
114 void updateProjectedPoints();
115 void updateTransformedVertices();
117 static float normalizeAngle(
float angle);
127 static void setCollisionSlide(
bool val) { _collisionSlide = val; }
155 TeFreeMoveZoneGraph *_graph;
159 bool _transformedVerticiesDirty;
162 bool _projectedPointsDirty;
169 static bool _collisionSlide;
174 #endif // TETRAEDGE_TE_TE_FREE_MOVE_ZONE_H Definition: te_free_move_zone.h:59
Definition: te_free_move_zone.h:49
Definition: detection.h:27
Definition: micropather.h:373
Definition: te_free_move_zone.h:43
Definition: te_act_zone.h:30
Definition: te_free_move_zone.h:57
Definition: te_timer.h:33
Definition: te_matrix4x4.h:37
Definition: te_intrusive_ptr.h:31
Definition: te_vector2s32.h:31
Definition: te_vector3f32.h:33
Definition: te_pick_mesh2.h:32
Definition: te_vector2f32.h:32