This is the complete list of members for Made::GameDatabase, including all inherited members.
_filename (defined in Made::GameDatabase) | Made::GameDatabase | protected |
_gameState (defined in Made::GameDatabase) | Made::GameDatabase | protected |
_gameStateSize (defined in Made::GameDatabase) | Made::GameDatabase | protected |
_isRedSource (defined in Made::GameDatabase) | Made::GameDatabase | protected |
_mainCodeObjectIndex (defined in Made::GameDatabase) | Made::GameDatabase | protected |
_objectPropertyCache (defined in Made::GameDatabase) | Made::GameDatabase | protected |
_objects (defined in Made::GameDatabase) | Made::GameDatabase | protected |
_redFilename (defined in Made::GameDatabase) | Made::GameDatabase | protected |
_vm (defined in Made::GameDatabase) | Made::GameDatabase | protected |
dumpObject(int16 index) (defined in Made::GameDatabase) | Made::GameDatabase | |
findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag)=0 (defined in Made::GameDatabase) | Made::GameDatabase | pure virtual |
findObjectPropertyCached(int16 objectIndex, int16 propertyId, int16 &propertyFlag) (defined in Made::GameDatabase) | Made::GameDatabase | |
GameDatabase(MadeEngine *vm) (defined in Made::GameDatabase) | Made::GameDatabase | |
getMainCodeObjectIndex() const (defined in Made::GameDatabase) | Made::GameDatabase | inline |
getObject(int16 index) const (defined in Made::GameDatabase) | Made::GameDatabase | inline |
getObjectCount() const (defined in Made::GameDatabase) | Made::GameDatabase | inline |
getObjectProperty(int16 objectIndex, int16 propertyId) (defined in Made::GameDatabase) | Made::GameDatabase | |
getObjectString(int16 index) (defined in Made::GameDatabase) | Made::GameDatabase | |
getSavegameDescription(const char *filename, Common::String &description, int16 version)=0 (defined in Made::GameDatabase) | Made::GameDatabase | pure virtual |
getString(uint16 offset)=0 (defined in Made::GameDatabase) | Made::GameDatabase | pure virtual |
getVar(int16 index) (defined in Made::GameDatabase) | Made::GameDatabase | |
load(Common::SeekableReadStream &sourceS)=0 (defined in Made::GameDatabase) | Made::GameDatabase | protectedpure virtual |
loadgame(const char *filename, int16 version)=0 (defined in Made::GameDatabase) | Made::GameDatabase | pure virtual |
ObjectPropertyCacheMap typedef (defined in Made::GameDatabase) | Made::GameDatabase | protected |
open(const char *filename) (defined in Made::GameDatabase) | Made::GameDatabase | |
openFromRed(const char *redFilename, const char *filename) (defined in Made::GameDatabase) | Made::GameDatabase | |
reload() (defined in Made::GameDatabase) | Made::GameDatabase | |
reloadFromStream(Common::SeekableReadStream &sourceS)=0 (defined in Made::GameDatabase) | Made::GameDatabase | protectedpure virtual |
savegame(const char *filename, const char *description, int16 version)=0 (defined in Made::GameDatabase) | Made::GameDatabase | pure virtual |
setObjectProperty(int16 objectIndex, int16 propertyId, int16 value) (defined in Made::GameDatabase) | Made::GameDatabase | |
setObjectString(int16 index, const char *str) (defined in Made::GameDatabase) | Made::GameDatabase | |
setVar(int16 index, int16 value) (defined in Made::GameDatabase) | Made::GameDatabase | |
~GameDatabase() (defined in Made::GameDatabase) | Made::GameDatabase | virtual |