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| GameDatabase (MadeEngine *vm) |
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void | open (const char *filename) |
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void | openFromRed (const char *redFilename, const char *filename) |
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void | reload () |
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Object * | getObject (int16 index) const |
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uint | getObjectCount () const |
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int16 | getMainCodeObjectIndex () const |
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int16 | getVar (int16 index) |
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void | setVar (int16 index, int16 value) |
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const char * | getObjectString (int16 index) |
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void | setObjectString (int16 index, const char *str) |
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virtual int16 * | findObjectProperty (int16 objectIndex, int16 propertyId, int16 &propertyFlag)=0 |
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int16 * | findObjectPropertyCached (int16 objectIndex, int16 propertyId, int16 &propertyFlag) |
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virtual const char * | getString (uint16 offset)=0 |
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virtual bool | getSavegameDescription (const char *filename, Common::String &description, int16 version)=0 |
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virtual int16 | savegame (const char *filename, const char *description, int16 version)=0 |
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virtual int16 | loadgame (const char *filename, int16 version)=0 |
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int16 | getObjectProperty (int16 objectIndex, int16 propertyId) |
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int16 | setObjectProperty (int16 objectIndex, int16 propertyId, int16 value) |
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void | dumpObject (int16 index) |
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The documentation for this class was generated from the following file: