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void | load (int level) |
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void | save (int level) |
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byte | icon [12][20] = {} |
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byte | bg_color = 0 |
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byte | type = 0 |
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byte | actor_type [16] = {} |
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byte | actor_loc [16] = {} |
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byte | actor_value [16] = {} |
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byte | pal_colors [3] = {} |
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byte | actor_invis [16] = {} |
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byte | extra [13] = {} |
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byte | static_obj [30] = {} |
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int | static_x [30] = {} |
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int | static_y [30] = {} |
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byte | new_level [10] = {} |
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byte | new_level_loc [10] = {} |
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byte | area = 0 |
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byte | actor_dir [16] = {} |
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byte | future [3] = {} |
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◆ load()
void Got::LEVEL::load |
( |
int |
level | ) |
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Loads level data from the global sd_data for the given level
◆ save()
void Got::LEVEL::save |
( |
int |
level | ) |
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Saves the level data to the global sd_data
The documentation for this struct was generated from the following file: