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Got::LEVEL Struct Reference

Public Member Functions

void load (int level)
 
void save (int level)
 

Public Attributes

byte icon [12][20] = {}
 
byte bg_color = 0
 
byte type = 0
 
byte actor_type [16] = {}
 
byte actor_loc [16] = {}
 
byte actor_value [16] = {}
 
byte pal_colors [3] = {}
 
byte actor_invis [16] = {}
 
byte extra [13] = {}
 
byte static_obj [30] = {}
 
int static_x [30] = {}
 
int static_y [30] = {}
 
byte new_level [10] = {}
 
byte new_level_loc [10] = {}
 
byte area = 0
 
byte actor_dir [16] = {}
 
byte future [3] = {}
 

Member Function Documentation

◆ load()

void Got::LEVEL::load ( int  level)

Loads level data from the global sd_data for the given level

◆ save()

void Got::LEVEL::save ( int  level)

Saves the level data to the global sd_data


The documentation for this struct was generated from the following file: