ScummVM API documentation
kia_section_base.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_KIA_SECTION_BASE_H
23 #define BLADERUNNER_KIA_SECTION_BASE_H
24 
25 #include "common/scummsys.h" // for "override" keyword
26 
27 namespace Common {
28 struct KeyState;
29 struct Event;
30 }
31 
32 namespace Graphics {
33 struct Surface;
34 }
35 
36 namespace BladeRunner {
37 
38 class BladeRunnerEngine;
39 
41 protected:
42  BladeRunnerEngine *_vm;
43 
44 public:
45  bool _scheduledSwitch;
46 
48  virtual ~KIASectionBase();
49 
50  virtual void open() {}
51  virtual void close() {}
52 
53  virtual void draw(Graphics::Surface &surface) {}
54 
55  virtual void handleKeyUp(const Common::KeyState &kbd) {}
56  virtual void handleKeyDown(const Common::KeyState &kbd) {}
57 
58  virtual void handleCustomEventStart(const Common::Event &evt) {}
59  virtual void handleCustomEventStop(const Common::Event &evt) {}
60 
61  virtual void handleMouseMove(int mouseX, int mouseY) {}
62  virtual void handleMouseDown(bool mainButton) {}
63  virtual void handleMouseUp(bool mainButton) {}
64  virtual void handleMouseScroll(int direction) {} // Added by ScummVM team
65 
66 protected:
67  virtual void onButtonPressed(int buttonId) {}
68 
69 };
70 
71 } // End of namespace BladeRunner
72 
73 #endif
Definition: surface.h:67
Definition: actor.h:31
Definition: kia_section_base.h:40
Definition: events.h:199
Definition: algorithm.h:29
Definition: formatinfo.h:28
Definition: keyboard.h:294
Definition: bladerunner.h:113