22 #ifndef M4_RIDDLE_ROOMS_SECTION8_SECTION8ROOM_H 23 #define M4_RIDDLE_ROOMS_SECTION8_SECTION8ROOM_H 25 #include "m4/riddle/rooms/room.h" 36 void preload()
override;
37 void init()
override {}
38 void pre_parser()
override;
39 void parser()
override;
40 void daemon()
override;
43 int32 _byte1A19BC = 0;
47 int32 _unkArrayIndex = 0;
50 int32 _824fire2Serie = 0;
51 int32 _case7RandVal = 0;
52 int32 _coordArrayId = 0;
54 int32 _currentRoom = 0;
56 int32 _guessFacing = 0;
57 int32 _guessIndex = 0;
60 int32 _meiHandsBehindBack = 0;
61 int32 _ripAttemptsPush = 0;
62 int32 _ripLooksAround = 0;
63 int32 _ripTakerPos5 = 0;
64 int32 _ripTrekLowReach = 0;
65 int32 _rptldSerie = 0;
66 int32 _savedNextRoom = 0;
67 int32 _savedPlayerInfoFacing = 0;
68 int32 _savedPlayerInfoX = 0;
69 int32 _savedPlayerInfoY = 0;
70 int32 _savedRandom = 0;
81 machine *_824fire1Mach =
nullptr;
82 machine *_824fire2Mach =
nullptr;
83 machine *_844postMach =
nullptr;
84 machine *_dynSerie1Mach =
nullptr;
85 machine *_machArr[4] = {
nullptr,
nullptr,
nullptr,
nullptr};
87 machine *_ripPushMach =
nullptr;
89 int32 subCE498(int32 val1);
91 int32 subCE52E(int32 val1);
92 void moveScreen(int32 dx, int32 dy);
93 void getSeriesName(int32 val1,
bool true_or_False);
94 int32 daemonSub1(int32 dx,
bool ascendingFl);
Definition: ws_machine.h:153
Definition: section8_room.h:31
Definition: database.h:28