_currMap (defined in Kingdom::Logic) | Kingdom::Logic | |
_eye (defined in Kingdom::Logic) | Kingdom::Logic | |
_fstFwd (defined in Kingdom::Logic) | Kingdom::Logic | |
_health (defined in Kingdom::Logic) | Kingdom::Logic | |
_healthOld (defined in Kingdom::Logic) | Kingdom::Logic | |
_help (defined in Kingdom::Logic) | Kingdom::Logic | |
_inventory (defined in Kingdom::Logic) | Kingdom::Logic | |
_lastObs (defined in Kingdom::Logic) | Kingdom::Logic | |
_lastObstacle (defined in Kingdom::Logic) | Kingdom::Logic | |
_mapStat (defined in Kingdom::Logic) | Kingdom::Logic | |
_nextNode (defined in Kingdom::Logic) | Kingdom::Logic | |
_nodeNum (defined in Kingdom::Logic) | Kingdom::Logic | |
_nodes (defined in Kingdom::Logic) | Kingdom::Logic | |
_oldEye (defined in Kingdom::Logic) | Kingdom::Logic | |
_oldHelp (defined in Kingdom::Logic) | Kingdom::Logic | |
_oldNode (defined in Kingdom::Logic) | Kingdom::Logic | |
_oldPouch (defined in Kingdom::Logic) | Kingdom::Logic | |
_oldStatPlay (defined in Kingdom::Logic) | Kingdom::Logic | |
_pouch (defined in Kingdom::Logic) | Kingdom::Logic | |
_replay (defined in Kingdom::Logic) | Kingdom::Logic | |
_resurrect (defined in Kingdom::Logic) | Kingdom::Logic | |
_robberyNode (defined in Kingdom::Logic) | Kingdom::Logic | |
_rtnNode (defined in Kingdom::Logic) | Kingdom::Logic | |
_spell1 (defined in Kingdom::Logic) | Kingdom::Logic | |
_spell2 (defined in Kingdom::Logic) | Kingdom::Logic | |
_spell3 (defined in Kingdom::Logic) | Kingdom::Logic | |
_statPlay (defined in Kingdom::Logic) | Kingdom::Logic | |
_tideCntl (defined in Kingdom::Logic) | Kingdom::Logic | |
characterDeath() (defined in Kingdom::Logic) | Kingdom::Logic | |
chkDesertObstacles() (defined in Kingdom::Logic) | Kingdom::Logic | |
disableUIButtons() (defined in Kingdom::Logic) | Kingdom::Logic | |
enableUIButtons() (defined in Kingdom::Logic) | Kingdom::Logic | |
endCredits() (defined in Kingdom::Logic) | Kingdom::Logic | |
executeOpcode() (defined in Kingdom::Logic) | Kingdom::Logic | |
gameHelp() (defined in Kingdom::Logic) | Kingdom::Logic | |
gameHelp_Sub43C() (defined in Kingdom::Logic) | Kingdom::Logic | |
GPLogic1_SubSP10() (defined in Kingdom::Logic) | Kingdom::Logic | |
GPLogic1_SubSP121() (defined in Kingdom::Logic) | Kingdom::Logic | |
GPLogic2_SubSP361() (defined in Kingdom::Logic) | Kingdom::Logic | |
increaseHealth() (defined in Kingdom::Logic) | Kingdom::Logic | |
initPlay() (defined in Kingdom::Logic) | Kingdom::Logic | |
initVariables() (defined in Kingdom::Logic) | Kingdom::Logic | |
inventoryAdd(int item) (defined in Kingdom::Logic) | Kingdom::Logic | |
inventoryDel(int item) (defined in Kingdom::Logic) | Kingdom::Logic | |
Logic(Kingdom::KingdomGame *vm) (defined in Kingdom::Logic) | Kingdom::Logic | explicit |
switchAS() (defined in Kingdom::Logic) | Kingdom::Logic | |
synchronize(Common::Serializer &s) (defined in Kingdom::Logic) | Kingdom::Logic | |
wound() (defined in Kingdom::Logic) | Kingdom::Logic | |
~Logic(void) (defined in Kingdom::Logic) | Kingdom::Logic | inlinevirtual |