ScummVM API documentation
Macs2::Character Member List

This is the complete list of members for Macs2::Character, including all inherited members.

_animationIndex (defined in Macs2::Character)Macs2::Character
_currentPathIndex (defined in Macs2::Character)Macs2::Character
_gameObject (defined in Macs2::Character)Macs2::Character
_markedForDeletion (defined in Macs2::Character)Macs2::Character
_motionDistanceUnits (defined in Macs2::Character)Macs2::Character
_motionProgress (defined in Macs2::Character)Macs2::Character
_motionStartVerticalOffset (defined in Macs2::Character)Macs2::Character
_motionTargetVerticalOffset (defined in Macs2::Character)Macs2::Character
_motionVerticalOffsetDelta (defined in Macs2::Character)Macs2::Character
_path (defined in Macs2::Character)Macs2::Character
_pathBlockRaw (defined in Macs2::Character)Macs2::Character
_pathFinalDestination (defined in Macs2::Character)Macs2::Character
_pathfindingOverlay (defined in Macs2::Character)Macs2::Character
_pickupFrameCounter (defined in Macs2::Character)Macs2::Character
_pickupItemTransferred (defined in Macs2::Character)Macs2::Character
_previousOrientation (defined in Macs2::Character)Macs2::Character
_shouldMirrorCurrentAnimation (defined in Macs2::Character)Macs2::Character
_stepDeltaX (defined in Macs2::Character)Macs2::Character
_stepDeltaY (defined in Macs2::Character)Macs2::Character
_stepDirectionSet (defined in Macs2::Character)Macs2::Character
_stepError (defined in Macs2::Character)Macs2::Character
_targetPosition (defined in Macs2::Character)Macs2::Character
calculatePath(Common::Point target) (defined in Macs2::Character)Macs2::Character
canNodeConnectSourceToTarget(uint16 nodeIndex, const Common::Point &charPos, const Common::Point &target, const bool *reachable, int nodeCount) (defined in Macs2::Character)Macs2::Character
Character() (defined in Macs2::Character)Macs2::Character
fillCurrentAnimationFrame(uint16 advanceMode, Macs2::AnimFrame &out) (defined in Macs2::Character)Macs2::Character
floodFillConnectedNodes(int nodeIndex, bool *visited, int nodeCount) (defined in Macs2::Character)Macs2::Character
getCurrentAnimationFrame(uint16 advanceMode) (defined in Macs2::Character)Macs2::Character
getCurrentPortrait(bool onRightSide=false, uint16 frameIndex=2) (defined in Macs2::Character)Macs2::Character
getMirroredAnimation(uint8 original) const (defined in Macs2::Character)Macs2::Character
getPosition() const (defined in Macs2::Character)Macs2::Character
getVerticalOffset() const (defined in Macs2::Character)Macs2::Character
hasPendingVerticalMotion() const (defined in Macs2::Character)Macs2::Character
isAnimationMirrored() const (defined in Macs2::Character)Macs2::Character
isWalkable(const Common::Point &p) const (defined in Macs2::Character)Macs2::Character
setPosition(const Common::Point &newPosition) (defined in Macs2::Character)Macs2::Character
shouldStepVerticalMotion() const (defined in Macs2::Character)Macs2::Character
startLerpTo(const Common::Point &target, uint32 duration, bool ignoreObstacles=false) (defined in Macs2::Character)Macs2::Character
startPickup(Macs2::GameObject *object) (defined in Macs2::Character)Macs2::Character
update() (defined in Macs2::Character)Macs2::Character
walkAlongPath() (defined in Macs2::Character)Macs2::Character