This is the complete list of members for Macs2::Character, including all inherited members.
| _animationIndex (defined in Macs2::Character) | Macs2::Character | |
| _currentPathIndex (defined in Macs2::Character) | Macs2::Character | |
| _gameObject (defined in Macs2::Character) | Macs2::Character | |
| _markedForDeletion (defined in Macs2::Character) | Macs2::Character | |
| _motionDistanceUnits (defined in Macs2::Character) | Macs2::Character | |
| _motionProgress (defined in Macs2::Character) | Macs2::Character | |
| _motionStartVerticalOffset (defined in Macs2::Character) | Macs2::Character | |
| _motionTargetVerticalOffset (defined in Macs2::Character) | Macs2::Character | |
| _motionVerticalOffsetDelta (defined in Macs2::Character) | Macs2::Character | |
| _path (defined in Macs2::Character) | Macs2::Character | |
| _pathBlockRaw (defined in Macs2::Character) | Macs2::Character | |
| _pathFinalDestination (defined in Macs2::Character) | Macs2::Character | |
| _pathfindingOverlay (defined in Macs2::Character) | Macs2::Character | |
| _pickupFrameCounter (defined in Macs2::Character) | Macs2::Character | |
| _pickupItemTransferred (defined in Macs2::Character) | Macs2::Character | |
| _previousOrientation (defined in Macs2::Character) | Macs2::Character | |
| _shouldMirrorCurrentAnimation (defined in Macs2::Character) | Macs2::Character | |
| _stepDeltaX (defined in Macs2::Character) | Macs2::Character | |
| _stepDeltaY (defined in Macs2::Character) | Macs2::Character | |
| _stepDirectionSet (defined in Macs2::Character) | Macs2::Character | |
| _stepError (defined in Macs2::Character) | Macs2::Character | |
| _targetPosition (defined in Macs2::Character) | Macs2::Character | |
| calculatePath(Common::Point target) (defined in Macs2::Character) | Macs2::Character | |
| canNodeConnectSourceToTarget(uint16 nodeIndex, const Common::Point &charPos, const Common::Point &target, const bool *reachable, int nodeCount) (defined in Macs2::Character) | Macs2::Character | |
| Character() (defined in Macs2::Character) | Macs2::Character | |
| fillCurrentAnimationFrame(uint16 advanceMode, Macs2::AnimFrame &out) (defined in Macs2::Character) | Macs2::Character | |
| floodFillConnectedNodes(int nodeIndex, bool *visited, int nodeCount) (defined in Macs2::Character) | Macs2::Character | |
| getCurrentAnimationFrame(uint16 advanceMode) (defined in Macs2::Character) | Macs2::Character | |
| getCurrentPortrait(bool onRightSide=false, uint16 frameIndex=2) (defined in Macs2::Character) | Macs2::Character | |
| getMirroredAnimation(uint8 original) const (defined in Macs2::Character) | Macs2::Character | |
| getPosition() const (defined in Macs2::Character) | Macs2::Character | |
| getVerticalOffset() const (defined in Macs2::Character) | Macs2::Character | |
| hasPendingVerticalMotion() const (defined in Macs2::Character) | Macs2::Character | |
| isAnimationMirrored() const (defined in Macs2::Character) | Macs2::Character | |
| isWalkable(const Common::Point &p) const (defined in Macs2::Character) | Macs2::Character | |
| setPosition(const Common::Point &newPosition) (defined in Macs2::Character) | Macs2::Character | |
| shouldStepVerticalMotion() const (defined in Macs2::Character) | Macs2::Character | |
| startLerpTo(const Common::Point &target, uint32 duration, bool ignoreObstacles=false) (defined in Macs2::Character) | Macs2::Character | |
| startPickup(Macs2::GameObject *object) (defined in Macs2::Character) | Macs2::Character | |
| update() (defined in Macs2::Character) | Macs2::Character | |
| walkAlongPath() (defined in Macs2::Character) | Macs2::Character |