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uint16 | _pickupFrameCounter = 0 |
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bool | _pickupItemTransferred = false |
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bool | _markedForDeletion = false |
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ObjectOrientation | _previousOrientation = OrientationNone |
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Common::Point | _targetPosition |
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int16 | _stepDeltaX = 0 |
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int16 | _stepDeltaY = 0 |
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int16 | _stepError = 0 |
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bool | _stepDirectionSet = false |
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Common::Array< uint16 > | _path |
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int16 | _currentPathIndex = 0 |
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Common::Point | _pathFinalDestination |
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Common::Array< uint8 > | _pathfindingOverlay |
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Macs2::GameObject * | _gameObject = nullptr |
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uint16 | _motionTargetVerticalOffset = 0 |
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uint16 | _motionVerticalOffsetDelta = 0 |
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uint16 | _motionDistanceUnits = 0 |
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uint16 | _motionProgress = 0 |
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uint16 | _motionStartVerticalOffset = 0 |
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◆ getPathPolyline()
Remaining walk polyline: current position, unused path nodes, final destination.
The documentation for this class was generated from the following file: