22 #ifndef SHERLOCK_SCALPEL_SAVELOAD_H 23 #define SHERLOCK_SCALPEL_SAVELOAD_H 25 #include "sherlock/saveload.h" 31 extern const int ENV_POINTS[6][3];
51 byte _hotkeysIndexed[6];
57 byte _hotkeyQuitGameYes;
58 byte _hotkeyQuitGameNo;
int getHighlightedButton() const
Definition: animation.h:29
bool checkGameOnScreen(int slot)
Definition: saveload.h:59
Definition: sherlock.h:76
int identifyUserButton(int key)
bool promptForDescription(int slot)
Definition: scalpel_saveload.h:33
void highlightButtons(int btnIndex)