ScummVM API documentation
scalpel_saveload.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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19  *
20  */
21 
22 #ifndef SHERLOCK_SCALPEL_SAVELOAD_H
23 #define SHERLOCK_SCALPEL_SAVELOAD_H
24 
25 #include "sherlock/saveload.h"
26 
27 namespace Sherlock {
28 
29 namespace Scalpel {
30 
31 extern const int ENV_POINTS[6][3];
32 
34 public:
35  SaveMode _envMode;
36 
37  Common::String _fixedTextExit;
38  Common::String _fixedTextLoad;
39  Common::String _fixedTextSave;
40  Common::String _fixedTextUp;
41  Common::String _fixedTextDown;
42  Common::String _fixedTextQuit;
43 
44  byte _hotkeyExit;
45  byte _hotkeyLoad;
46  byte _hotkeySave;
47  byte _hotkeyUp;
48  byte _hotkeyDown;
49  byte _hotkeyQuit;
50 
51  byte _hotkeysIndexed[6];
52 
53  Common::String _fixedTextQuitGameQuestion;
54  Common::String _fixedTextQuitGameYes;
55  Common::String _fixedTextQuitGameNo;
56 
57  byte _hotkeyQuitGameYes;
58  byte _hotkeyQuitGameNo;
59 
60 public:
62  ~ScalpelSaveManager() override {}
63 
67  void drawInterface();
68 
72  int getHighlightedButton() const;
73 
77  void highlightButtons(int btnIndex);
78 
82  bool checkGameOnScreen(int slot);
83 
87  bool promptForDescription(int slot);
88 
92  int identifyUserButton(int key);
93 };
94 
95 } // End of namespace Scalpel
96 
97 } // End of namespace Sherlock
98 
99 #endif
Definition: str.h:59
Definition: animation.h:29
Definition: saveload.h:59
Definition: sherlock.h:76
Definition: scalpel_saveload.h:33