22 #ifndef SHERLOCK_SCALPEL_SAVELOAD_H 23 #define SHERLOCK_SCALPEL_SAVELOAD_H 25 #include "sherlock/saveload.h" 27 #include "common/events.h" 33 extern const int ENV_POINTS[6][3];
int getHighlightedButton() const
Definition: animation.h:29
bool checkGameOnScreen(int slot)
uint32 CustomEventType
Definition: events.h:204
Definition: saveload.h:59
Definition: sherlock.h:206
bool promptForDescription(int slot)
Definition: scalpel_saveload.h:35
int identifyUserButton(Common::CustomEventType action)
void highlightButtons(int btnIndex)