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| Root (Object *parent, byte subType, uint16 index, const Common::String &name) |
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| Type | getType () const |
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| byte | getSubType () const |
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| uint16 | getIndex () const |
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| Common::String | getIndexAsString () const |
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| Common::String | getName () const |
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| virtual void | readData (Formats::XRCReadStream *stream) |
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| virtual void | saveLoad (ResourceSerializer *serializer) |
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| virtual void | saveLoadCurrent (ResourceSerializer *serializer) |
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| virtual void | onPostRead () |
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| virtual void | onAllLoaded () |
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| virtual void | onEnterLocation () |
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| virtual void | onGameLoop () |
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| virtual void | onEnginePause (bool pause) |
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| virtual void | onExitLocation () |
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| virtual void | onPreDestroy () |
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| template<class T > |
| T * | findParent () |
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| Object * | findChildWithIndex (Type type, uint16 index, int subType=-1) const |
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| Object * | findChildWithOrder (Type type, uint16 order, int subType=-1) const |
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| Object * | findChildWithName (Type type, const Common::String &name, int subType=-1) const |
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| template<class T > |
| T * | findChild (bool mustBeUnique=true) const |
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| template<class T > |
| T * | findChildWithSubtype (int subType, bool mustBeUnique=true) const |
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| template<class T > |
| T * | findChildWithIndex (uint16 index, int subType=-1) const |
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| template<class T > |
| T * | findChildWithOrder (uint16 order, int subType=-1) const |
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| template<class T > |
| T * | findChildWithName (const Common::String &name, int subType=-1) const |
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| template<class T > |
| Common::Array< T * > | listChildren (int subType=-1) const |
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| template<class T > |
| Common::Array< T * > | listChildrenRecursive (int subType=-1) |
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| void | addChild (Object *child) |
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| virtual void | print (uint depth=0) |
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| Object * | cast (Object *resource) |
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template<> |
| Object * | findParent () |
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template<> |
| Common::Array< Object * > | listChildren (int subType) const |
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The top level element of the game resource tree.
Contains all the levels.