ScummVM API documentation
dragon_arcade_ttm.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef DGDS_MINIGAMES_DRAGON_ARCADE_TTM_H
23#define DGDS_MINIGAMES_DRAGON_ARCADE_TTM_H
24
25#include "common/ptr.h"
26
27#include "dgds/image.h"
28#include "dgds/ttm.h"
29
30namespace Dgds {
31
36public:
37 ArcadeFloor() : x(0), width(0), yval(0), flag(false) {}
38 int16 x;
39 int16 width;
40 byte yval;
41 bool flag;
42
43 Common::String dump() const;
44};
45
46
54class Brush {
55public:
56 Brush() : _frame(0) {}
57 Brush(const Common::SharedPtr<Image> &shape, int16 frame) : _shape(shape), _frame(frame) {}
58
59 void reset() {
60 _shape.reset();
61 _frame = 0;
62 }
63 bool isValid() const { return _shape && _shape->loadedFrameCount() > _frame; }
64 const Common::SharedPtr<Image> &getShape() const { return _shape; }
65 int16 getFrame() const { return _frame; }
66private:
68 int16 _frame;
69};
70
71class ArcadeNPCState;
72
76public:
78 void clearDataPtrs();
79 int16 load(const char *filename);
80 void finishTTMParse(int16 envNum);
81 int16 runNextPage(int16 pageNum);
82 void freePages(uint16 num);
83 void freeShapes();
84 void runPagesForEachNPC(int16 xScrollOffset);
85 const Common::Array<ArcadeFloor> &getFloorData() { return _floorData; }
86
87 uint16 _currentTTMNum;
88 int16 _currentNPCRunningTTM;
89 int16 _drawXOffset;
90 int16 _drawYOffset;
91 int16 _startYOffset;
92 bool _doingInit;
93
94private:
95 int16 runScriptPage(int16 pageNum);
96 int16 handleOperation(TTMEnviro &env, int16 page, uint16 op, byte count, const int16 *ivals, const Common::String &sval);
97
98 int16 _shapes3[6];
99 Common::SharedPtr<Image> _shapes[6];
100 Common::SharedPtr<Image> _shapes2[6];
101 Common::SharedPtr<Image> _allShapes[30];
102 Brush _brushes[6];
103
104 byte _drawColFG;
105 byte _drawColBG;
106 ArcadeNPCState *_npcState;
107 // int16 _numA1x4OpsInInit; // implicit by count of items in _floorData
109
110 // Note: only a subset of the enviro members get used, but
111 // use the same structure for simplicity.
112 TTMEnviro _ttmEnvs[5];
113
114};
115
116} // end namespace Dgds
117
118#endif // DGDS_MINIGAMES_DRAGON_ARCADE_TTM_H
Definition: array.h:52
Definition: ptr.h:159
Definition: str.h:59
Definition: dragon_arcade_ttm.h:35
Definition: dragon_arcade.h:45
Definition: dragon_arcade_ttm.h:54
Definition: dragon_arcade_ttm.h:75
Definition: ttm.h:40