#include <dragon_arcade_ttm.h>
Public Member Functions | |
Brush (const Common::SharedPtr< Image > &shape, int16 frame) | |
void | reset () |
bool | isValid () const |
const Common::SharedPtr< Image > & | getShape () const |
int16 | getFrame () const |
The regular TTM interpreter always uses the environment's shape for the brushes, but the arcade one stores brushes as pointers to the exact frame within the shape.
In practice this may make no difference - maybe we can track use shapes2 and store the frame number?