ScummVM API documentation
Dgds::Brush Class Reference

#include <dragon_arcade_ttm.h>

Public Member Functions

 Brush (const Common::SharedPtr< Image > &shape, int16 frame)
 
void reset ()
 
bool isValid () const
 
const Common::SharedPtr< Image > & getShape () const
 
int16 getFrame () const
 

Detailed Description

The regular TTM interpreter always uses the environment's shape for the brushes, but the arcade one stores brushes as pointers to the exact frame within the shape.

In practice this may make no difference - maybe we can track use shapes2 and store the frame number?


The documentation for this class was generated from the following file: