ScummVM API documentation
Wintermute::SXShadowManager Member List

This is the complete list of members for Wintermute::SXShadowManager, including all inherited members.

_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_refCount (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_scProp (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_scValue (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseScriptable(BaseGame *inGame, bool noValue=false, bool persistable=true) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
canHandleMethod(const char *eventMethod) const (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
debuggerToString() const (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
invokeMethodThread(const char *methodName) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override (defined in Wintermute::SXShadowManager)Wintermute::SXShadowManagervirtual
scCompare(BaseScriptable *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scDebuggerDesc(char *buf, int bufSize) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scGetProperty(const Common::String &name) override (defined in Wintermute::SXShadowManager)Wintermute::SXShadowManagervirtual
scSetBool(bool val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetFloat(double val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetInt(int val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetProperty(const char *name, ScValue *value) override (defined in Wintermute::SXShadowManager)Wintermute::SXShadowManagervirtual
scSetString(const char *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToBool() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToFloat() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToInt() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToMemBuffer() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToString() override (defined in Wintermute::SXShadowManager)Wintermute::SXShadowManagervirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
SXShadowManager(BaseGame *inGame, ScStack *stack) (defined in Wintermute::SXShadowManager)Wintermute::SXShadowManager
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~BaseScriptable() override (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
~SXShadowManager() override (defined in Wintermute::SXShadowManager)Wintermute::SXShadowManager