This is the complete list of members for Wintermute::SXShadowManager, including all inherited members.
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_name (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_refCount (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
_scProp (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
_scValue (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject() (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseScriptable(BaseGame *inGame, bool noValue=false, bool persistable=true) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
canHandleMethod(const char *eventMethod) const (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
debuggerToString() const (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getName() const (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | inline |
invokeMethodThread(const char *methodName) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override (defined in Wintermute::SXShadowManager) | Wintermute::SXShadowManager | virtual |
scCompare(BaseScriptable *val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scDebuggerDesc(char *buf, int bufSize) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scGetProperty(const Common::String &name) override (defined in Wintermute::SXShadowManager) | Wintermute::SXShadowManager | virtual |
scSetBool(bool val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scSetFloat(double val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scSetInt(int val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scSetProperty(const char *name, ScValue *value) override (defined in Wintermute::SXShadowManager) | Wintermute::SXShadowManager | virtual |
scSetString(const char *val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scToBool() (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scToFloat() (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scToInt() (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scToMemBuffer() (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scToString() override (defined in Wintermute::SXShadowManager) | Wintermute::SXShadowManager | virtual |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
setName(const char *name) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
SXShadowManager(BaseGame *inGame, ScStack *stack) (defined in Wintermute::SXShadowManager) | Wintermute::SXShadowManager | |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
~BaseScriptable() override (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
~SXShadowManager() override (defined in Wintermute::SXShadowManager) | Wintermute::SXShadowManager |